@mattpocockuk It’s definitely important to be aware of the dumbzone but I personally prefer being able to use part of that expanded window for tail end tasks where smarts isn’t as important. Beats hitting a hard limit and having to roll the dice with compaction. That said, I’ve never hit 1M
@peduarte Raycast is so ingrained in my muscle memory. I had to setup a new macbook the other day and could barely use the thing without it. S-tier software
I never thought this day would come.
Thanks to AI, we've hit the inversion point where TDD is something that actually saves time instead of wastes time.
What a world we live in.
finally published this visual article on dithering (part 1)!
I had so much fun and learned a lot while making this. not only about dithering, but also about #threejs shaders. I hope you do too!
as usual, animated with #animejs
enjoy!
🔗 https://t.co/AsnRoMGP7A
@wesbos Depending on what you’re looking to do it might be enough to detect if hardware acceleration is enabled or not by checking if the browser can create a webgl render context
@peduarte How are you liking @retrodotapp? I love the concept but don’t really use the social features – convincing friends/family to install and _use_ another thing is tougher than I thought
Well, I guess this is goodbye 😪. Twitter will be blocked in my country in less than 24 hours so I might vanish forever from here 😵. It is sad but there is nothing that I can do. VPN will not be allowed either. So, if you want to keep following my work, be sure to follow me on:
YouTube: https://t.co/anpNm4uXRf
Linkedin: https://t.co/Dvk8hJeUOy
TikTok: https://t.co/U3HjmtUr4w
I want to say thanks for all your support and I hope to see you some day here again. God bless you all 😍
@salvinoto This was just a quick(ish) experiment I did to try out tldraw’s SDK API → https://t.co/WVjheTOu4D
I’ll probably do a few more iterations then host it somewhere so folks can have a play with it
this reminds me of that video where they see if pro nba players can spin a basketball on their finger. most couldn’t. steph curry couldnt.
leetcode is spinning a basketball on your finger.
@GorkaCesium Thanks! That’s something I’d like to experiment with. At the moment I’m using the opacity value of the shape to drive the Z position. Might try adding a custom tool for it though
@GorkaCesium Using a “custom renderer” component that’s passed as the background component to tldraw. This renders the shapes and lights with threejs based on the shape data from the tldraw sdk, and uses an orthographic camera to match the scale and position between both views