@feoh looks like lines, draw circles on top of the points, and have the variables controlling the motion affect the radius etc. I might have to extend the x/y range to hide the "edges" of the effect, things like that :) Thanks for asking!
@feoh late 90s/early 2000s are layers of sin/cos combined with time and screen coordinates so I have fun playing around with that.
I usually start with a point grid, add some basic sin/cos motion, and then add to and modify that as I go. Then I might adjust the grid spacing so that it
t=0sin=math.sin cos=math.cos sqrt=math.sqrt function TIC()t=t+1 cls()for y=-50,176,1 do for x=-50,320,16 do vy=6*sin(t/12+x/20)vx=57*cos(t/40+y/64)+15*sin((t/2-x/4)/10)+15*sin(t/12+sqrt(x^2+y^2)/16)x=x+vx y=y+vy pix(x,y,12)circ(x,y,vy,12)end end end
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Sometimes I mess around in @lexaloffle's Pico 8 and I think I made a #tweetcart - There's even room for.. "more" but I'm not quite sure where to go from here yet 😂 Pretty happy with it considering my very limited programming skills though. Source code in reply #pico8