So, Chrome's "web standard" Prompt API:
Mozilla: Opposed
WebKit: Opposed
Microsoft: Several concerns
W3C TAG: Several concerns
Developers: Mostly negative
Chrome: Ships anyway.
A sad time for web standards. But, I guess someone at Google will get promoted, so 'every cloudโฆ'
@Kappische Gray boxing can totally work if your game has focus on the gameplay, but I do agree that usually does not translate full *feel* of the game. But it can work I would say.
@Kappische I think each game should have its own unique value proposition. Now whether that is mostly gameplay and some art, other way around or anything else in between is up to the developers & audience expectations for the kind of game you are making (aka genre/subgenre)
Just a month later and...
๐ช๐บ ChatControl is back!
Now they're trying to pass an even more far reaching ChatControl law through the back door, in a form even more intrusive than the originally rejected plan, without needing any of the EU countries votes
The new proposal:
- total mandatory surveillance of ALL text chats, emails and social media in the EU
- obligatory registration of your ID/passport to your chat, email or social media account
- minimum age requirement for chat, email and social media apps of 16 (!)
The only way to stop this law is if EU countries veto it
Read more here by @echo_pbreyer:
https://t.co/Yg2iXX9uWs
We are alarmed by reports that Germany is on the verge of a catastrophic about-face, reversing its longstanding and principled opposition to the EUโs Chat Control proposal which, if passed, could spell the end of the right to privacy in Europe.
https://t.co/015qmQnIS2
GOG Preservation Program announced - a new initiative from GOG to maintain games' compatibility with modern and future systems. Over 100 titles in the program https://t.co/WP41FPfhhS
@icculus Then it might be the case that search engines still forward traffic to old SDL2 docs, as It was very hard to find anything SDL3 specific initially. Thanks for the reply!
@NotJamGames Adding nebula/space dust is great idea for additional variation, thanks for idea.
Here's my background that currently relies solely on shaders... wondering if there could be middle ground where stars could still be animated in your solution?
@NotJamGames Wow, great work! Trying to achieve something similar, although I'm going with shader route.
Really curious about how you generated this with Godot, is it some fancy noise sampling?