BALDUR'S GATE 3 (3): The Shore of Seduction | Baldur’s Gate 3 Narrated Longplay | Ep 3 ----- This is a slower, in-character Commander’s Log with every choice voiced, every silence intentional. The pace follows the Commander, not the clock. For those who seek story over speed, the campaign begins
BALDUR'S GATE 3 (1): Escape the Nautiloid | Baldur’s Gate 3 Narrated Longplay | Ep 1 ----- This is a slower, in-character Commander’s Log with every choice voiced, every silence intentional. The pace follows the Commander, not the clock. For those who seek story over speed, the campaign begins here.
BATTLETECH (3): Argo Unveiled | BattleTech Narrated Longplay | S2 Ep 1 ----- Commander’s Log – Steel Sirens Campaign, Season 2 Episode 3. On the frozen world of Weldry, the Steel Sirens march into a contract that promised a Taurian lance. But deception runs deep. The Directorate lies in wait. Wolverines and a Crab tear into our line, leaving Dekker’s Spider shattered and the Sirens fighting for survival. Faced with impossible odds, Commander Rone Klay must choose: press on… or withdraw. The War for the Reach continues. The Sirens endure. The Steel Sirens Kill Sheet is live. Who will lead the tally? The Lost Library is a home for immersive, in-character Commander’s Logs.
BATTLETECH (1): Argo Unveiled | BattleTech Narrated Longplay | S2 Ep 1 ----- The BattleTech Steel Sirens launch into Season 2 with an Immersive-Role-Play bang! The Argo, our new mobile fortress, is unveiled after a grueling rebuild, and Glitch steps up as our sharpshooter star. Join Commander Klay as he navigates Weldry contracts, upgrades, and a crew shaken by loss. Sir Raju’s memory fuels the fight. Kill-Sheet reset to zero! Bet your C-bills via ComStar. Payouts monthly for the top pilot. Guided by you, commanders, this 1-hour premiere sets the stage for war against the Directorate.
XCOM 2 WAR OF THE CHOSEN (3): City of the Lost | XCOM 2 Narrated Longplay | S2 E2 ----- Commander’s Log. March 3rd, 2035. The Sky Ranger drops into a ruined city where the dead don’t stay dead and Advent doesn’t dare to tread. A Reaper scout, a handful of rookies, and a swarm of the Lost between us and the evac. We’re still broke, short on engineers, and bleeding recruits after the last operation. Today’s job is simple on paper: slip into Novgorod, secure resistance supplies, and get everyone back out before the Lost overrun the area. In practice, every crate is a risk, every dash is a gamble, and a single misstep could end this campaign on Legendary Ironman. Dragunova scouts ahead, the rookies try to prove they belong on the Avenger, and the Commander walks the line between aggression and caution as the Lost grow louder every turn. No reloads. No second chances. The war diary continues. If you enjoy slow, in-character XCOM with full tactical thinking left in, this series is for you. Settle in, watch the decisions in real time, and let me know how you would have handled the Lost. This is an immersive, roleplay-first playthrough of XCOM 2: War of the Chosen on Legendary Ironman, no save-scumming, no rewinds. Expect careful turns, full commentary on decision-making, and the occasional disaster.
XCOM 2 WAR OF THE CHOSEN (1): They Sent Us to Die First | XCOM 2 Narrated Longplay | S2 Ep 1 ----- Commander’s Log, Operation Gatecrasher. XCOM returns. Legendary difficulty, Ironman enabled. No second chances. The enemy still controls the cities, their monuments tower over us, and humanity hides behind alien lies. Menace 1-5 deployed under radio silence. Objective: sabotage the Advent monument and neutralize all hostiles. Failure is final. Difficulty: Legendary // Ironman Narrative Cinematic Series | Commander’s Perspective
XCOM 2 WAR OF THE CHOSEN (2): XCOM 2 Narrated Longplay | S2 E2 ----- Commander's Log. March 1st, 2035. The Avenger is back in the air over West Asia with 65 credits to our name, no engineers, and Advent tightening the noose. We raid a stranded supply truck, rush modular weapons, and gamble on hybrid armor...anything to keep these rookies alive long enough to matter. Our first real test is Operation Faceless Skies: a resistance transmitter buried beneath Novgorod, a captured engineer named Dr. Sarah Schmidt, and a Sectoid leading Advent’s response. The plan is simple...lock down the troopers, save the flashbang for the alien, and keep a single round from touching that device. This is a slow RP, Commander's Log-style Legendary Ironman campaign for XCOM 2: War of the Chosen. No savescums, no redos...every misplay and squad wipe stays in the record. Difficulty: Legendary Mode: Ironman Style: Immersive narrative, in-character commander’s log, slower tactical pacing.
BATTLETECH (2): Hold the High Ground | BattleTech Narrated Longplay | S2 Ep 2 ----- Step into BattleTech Steel Sirens S2E2: High Ground Gambit - To Hold or Retreat?, the gripping next installment of our YouTube role-play adventure! Commander Klay leads the Argo into an intense mech combat battle in the frigid Weldry system, where a strategic high ground strategy faces an unexpected challenge. With the stakes soaring and 614,000 C-bills on the line, the lance grapples with a tough fight and a looming decision. Will they hold the line or retreat to fight another day? Subscribe now to join the immersive BattleTech experience, and cast your vote below—to hold or retreat? Uncover the surprises in this epic clash!
BALDUR'S GATE 3 (2): The Crash and the Cursed | Baldur’s Gate 3 Narrated Longplay | Ep 2 ----- This is a slower, in-character Commander’s Log — every choice voiced, every silence intentional. The pace follows the Commander, not the clock. For those who seek story over speed, the campaign begins here.
FROSTPUNK (2): Minus Fourty | Frostpunk Narrated Longplay | Ep 2 ----- Frostpunk Narrated Longplay, Episode 2 (Blind First Run). The forecast stops playing nice and the city drops to -40, forcing hard choices on heat, food, and manpower. The cookhouse sits outside the heat and becomes the crisis, because raw food is not meals.
FROSTPUNK (1): We Have To Survive | Frostpunk Narrated Longplay | Ep 1 ----- NARRATED COMMANDER’S LOG LONGPLAY Narrated longplay you can listen to like a story or run in the background. Slow, story-driven survival city-building with full context and minimal cuts. Not a highlight reel. No spoilers, please. Episode 1: We arrive with 80 souls and a dead generator. We pass the first law, push an emergency shift, get roofs up, set the night generator routine, and draw the first hard lines between hunger, sickness, and hope.
FROSTPUNK (2): Minus Fourty | Frostpunk Narrated Longplay | Ep 2 ----- Frostpunk Narrated Longplay, Episode 2 (Blind First Run). The forecast stops playing nice and the city drops to -40, forcing hard choices on heat, food, and manpower. The cookhouse sits outside the heat and becomes the crisis, because raw food is not meals.
@OwlcatGames Do you think it would be possible to add a walk toggle button or hot key? I prefer slow deliberate playthroughs putting myself into the game world that you have so beautifully designed. #roguetrader#wh40k