까놓고 말하면 3월 이후 오픈클로의 진척은... 프론티어 랩의 제품이라기에는 좀 그렇지. 그러고보니 요즘 몰트북은 어떻게 되었지? 그냥 3개월 전의 미쳐버린 분위기 가운데서 연구소들이 점유율 싸움 한틱을 놓고 신경전 벌이던 와중에 운이 좋았던 사람들이라는 느낌으로 끝날지도.
ponytail 같은 플러그인도 카파시 지침이라는 claude.md랑 똑같이 부분적, 미니멀한 변경 지시를 기본 지침으로 두고 있어서 모델의 능력을 저하시킨다는 체감이 강하네.
이미 사람이 대부분을 써놓은 코드베이스에서 단계적으로 작업하는데 쓸만하겠지만 처음부터 다 시키는 경우 진도가 너무 느려짐
Introducing Sakana Fugu: A full multi-agent orchestration system accessible via a single model API.
Our ‘Fugu Ultra’ model matches the performance of Fable and Mythos, delivering frontier capability without the risk of export controls.
Try it: https://t.co/hhO6qTawgb 🐡
SITUATION UPDATE: At the G7 in Evian, Dario Amodei and Demis Hassabis called for a US-led coalition to set global AI standards, per CNBC.
Amodei said the coalition should structure access to frontier models, chips, and hardware in a way that excludes China.
Microsoft didn’t ruin the studios it acquired in its binge of purchases over the last several years. It was the rich sucker who bought them after they were already ruined, paying out valuations based on the success of previous titles, many made more than a decade ago.
In 2005, the games industry was 92% straight men. Today, 43% of junior developers identify as LGBT and nearly 40% identify as women. To hit diversity goals despite senior developers being almost entirely male, these companies started hiring women almost exclusively (transwomen counted for these purposes) into junior roles, and after years of diversity hiring and talent attrition, they are Ships of Theseus, stripped of the institutional knowledge and accrued talent necessary to make games that match the quality or appeal of their previous titles.
The senior people at these studios knew the projects they were working on would not measure up to their older work, and at the precise moment their houses of cards were set to crash down, Sony and Microsoft decided to have a war over the declining market for their struggling consoles.
This involved buying up huge swaths of the games industry at premium prices to make the games these studios were working on exclusive to one platform or the other. But the problem is, almost none of the games the studios they bought put out were as good as the previous bangers that the purchase prices of all these studios were based on.
The people making the games knew they wouldn’t be and this is the reason the former CEOs of these companies were so eager to sell to Microsoft in the first place. If the stuff they were making was bigger and better and poised to be more popular than their older games, companies like Bethesda and Activision wouldn’t have been on the market.
Microsoft and Sony have had to take huge write-downs or fire thousands of people from their billion dollar acquisitions, but they probably haven’t written them down enough or cut costs to reflect the accurate market value of these studios now that the games they were working on when they were acquired have been revealed to be bombs.
Microsoft can’t sell XBox, because it’s not clear there is anyone who would or could buy it. They paid $68 billion for Blizzard/Activision alone, only to discover that the Call of Duty Franchise is running out of juice and shedding players (they’re probably dying of old age).
Microsoft bought Bethesda for $7.5 billion to be the exclusive home of the next Elder Scrolls or Fallout, and it turned out that game was Starfield.
The value of Xbox Studios is supposedly between $70 and $120 billion, but who would conceivably pay that? Even if Microsoft sold off the crown jewel studios piecemeal, it would have to sell them at a loss.
And to who? Sony, who just had to shut down Firewalk Studios and is about to lay off half of Bungie?
Microsoft didn’t ruin everything, it was exit liquidity for the people who ruined everything, and now it is stuck with the ruins.
당시에는 재미있게 본 영화였지만 지금 다시 생각해보니 원작자가 인도인이 아닌 캐나다인이라는게 인도(인)에 대해 꽤 모욕적인 부분 아닌가라는 생각을 금할 수 없다. caste, izzat 그리고 copium에 대한 조롱인가? 아마도 아닐거고 트위터를 너무 많이 봐서 뇌즙이 조금 상한 나의 망상일 것이다..