#RT@DavitMasia: RT @mrhelmut: I heard you like tools and debug stuff, so here's the boss editor we made for #ScourgeBringer. π
Attack patterns are timeline based, and it's all integrated within our engine so it's live playable as you edit things!
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#RT@DavitMasia: @ARTBYMUNGO The basic idea is the adventure, build discover and fight agains other users in the worldmap. The rotate world is just to see all globally in no time.
#RT@DavitMasia: BONUS: Also thinking in some "Animal Crafting",
Like if you defeat some giant crab, you get "Stick crabs" (Food), use body parts as shield/armor or even use the claw crab as weapon if you have enough level/exp/constitution/strenght etc...
#RT@DavitMasia: This will be possible?
For one side the CPU, for other the internet/server stuff.
Like create a permanent world, drop some players and let them build,etc...
The conqueror of the planet goes to a next planet/division.
What you think?
(2/2)
#RT@DavitMasia: Some idea, Let's say is 2D a mix of Minecraft+Caves of Qud.
A big procedural map (Maybe 8192x4096?), 12x12/16x16 tiles with a Spherical shader to render the display tiles
You play "normal", but an option to go worldMap to rotate, so yoβ¦
#RT@DavitMasia: RT @itchio: Still haven't sorted through the 1000+ games from Ludum Dare 45? We dove back in and are back with even more of our favorite games from the competition. Check them out here https://t.co/P1cOhvro7H
#RT@DavitMasia: RT @rezoner: A glimpse of the upcoming https://t.co/AklrlPXCyi update.
I have removed layers in favor of composing scene from multiple models. It's just one of the huge improvements.
Thank you for your support.
On Patreon β¦
#RT@DavitMasia: Nice! i did a similar prototype time ago with some RPG mix, on you start killing easy enemies like: Rat, Bat (3 letters) ... and then on progresion appear Bear, Wolf (4 letters), then Snake, etc... on letter fail you lose life... https://t.co/u0YashSRP0