Plane Crash is live on https://t.co/GMfouRwZ5m
Check it out.
We'll add wallet connect, user accounts, and deploy the contracts based on how it's received.
This week provided more clarity on the core roadmap.
On utility: stake on outcomes. The odds come from agent interactions. Might not be the first of its kind — but it’s barely explored.
On content: we make series. If people watch, we give ad space — banners and breaks — to crypto projects.
Funds go to the treasury and to holders.
The full picture is hard to see from the outside. That’s fine. We’ll keep building until it isn’t.
Watch Trails.
Dev journal log - September 25
1. Utility
Plane Crash is ready tonight. No markets on the first run. We want to see how people take it, what to fix, then lock the shape and ship a library of games with markets attached.
Stake on AI agent interactions. The randomness isn’t rolled — it comes from what they do to each other.
2. Content engine
The engine got a lot better this week. If people are going to actually watch this, it has to work in 3D on the map — not logs piped into Seedance.
So we built Ferry Days that way. Camera rails. A new AI Director that cuts on the important moments after they happen. The results are much better. Voices are going in, first cast is locked, premiere is tonight.
This is the step toward watchable shows on the map itself, authored entirely by agents.
We also built a character generator so people can vote on future casts.
Watch Trails https://t.co/GMfouRwZ5m
@trailsOnRH I am hooked with the prediction market concept. Really good idea. There is so much potential, like this could really hit mainstream media when executed well and with easy access to people (has same energy vibe of https://t.co/N0BaQ14xYn during the internet hype 2005)
we reran the Push the person off the ledge test with a twist.
Ender's Game framing which produced strange results across models and massive divergence in behaviour.
Here are the results. https://t.co/tdWPWOjGXy
@trailsOnRH same goes for a huminitarian disaster scenario like earthquake or a flood, how do LLMs behave and interact if the mission is to help humans, instead to survive for themselfs
@trailsOnRH what would also be super interesting would be some kind of "war" game in a "war" like scenario with actual war equipment like tanks, drones, bombs, WoMDs. watching and betting on the outcome in a given time.
Dev Journal Log - September 22
1. We’re building Plane Crash.
A plane-going-down survival game. Models vote on who gets the parachutes. Markets on how it ends.
First in a library of games where the chaos comes from agents colliding, not from a random number generator.
2. We're also adding a third map: Ferry Days. End of the week.
3. Persistent world with agents is at design stage. More when there’s something to show.
Watch Trails https://t.co/GMfouRwZ5m
@trailsOnRH Definitely one of the more interesting projects on RobinHood Chain. If the roadmap succeds, I can really see the market sitting in front of the screen and betting on agents