Hey y’all! Here’s GigRunners prototype download link:
https://t.co/dQOunY4V1m
Still early in dev, but basic matches w bots should work:
- Pick up delivery gigs.
- Blow up the other runners.
- Don’t get blown up.
- Profit!
Feedback welcome 😌
#unity3d#indiedev#madewithunity
I’ve been taking a little dev break to play with some art again for a bit.. It’s been fun sketching and sculpting again.. soon I’ll be turning this attention to focus on assets for GigRunners
Just not this week though. This one’s going to Tears of the Kingdom
@TheJackyMartin Working full time outside of game dev means the weekends are the only time I’m able to dedicate full working hours on my own work.. that and whatever energy I have to spare during the week goes into my passion projects. It can feel like a lot sometimes.
I have now collected over 300 games worth of video for Game UI Database 2.0!
Every single clip has been specially encoded to allow for high speed scrubbing, frame-by-frame. This is great for studying complex transitions and motion gfx, or simply enjoying the UI at your own pace!
Yes! Thank you Mr TheThousandScar. We are 2 unknown devs, made an entire complex beast of an immersive sim with innovative gameplay, highly rated and hardly any bugs at launch. Hope one day a wider audience will appreciate just what we pulled off here.
@creepy_org My index fingers are double jointed a bit like that.
Grossing out my mom and everyone I could with my weird bendy fingers was a childhood highlight. That person’s retch brought back some funny memories 😂
@CrazyRetroGame1 Seeing that movie back then was the first real time I was truly inspired by the idea of indie game dev.. before then, it seemed too distant and abstract to even really think about as a non-programmer
@BarelyAGS I actually find taking walks or a short bike ride to really be great. I can’t say whether it helps solve the actual problem but it does keep me (somewhat) sane..