Was complicating this with events, but a more performative method was copying the roof tile, save into separate tileset entirely (not treated as 'roof'), then set above player to get effect of walking underneath. Fiddly 'cos her head creeps into the 2nd tile above. 😅 #indiedev
Recently watched @mnrART 's video on his tile set workflow. This part about the slopes gave me an idea....
Also here is a link to the video I was watching 😊
https://t.co/AznvR9tl7O
#pixelart#aseprite