Hey folks. Well, it's finally happening. We just launched our Itch page, along with a call for play testers for our first supplement - Toxicity. So, if you're interested in supporting the project, check out the pinned comment. #indiegamedev#ttrpg#5e #5.5e #supplement
Hey folks. Well, it's finally happening. We just launched our Itch page, along with a call for play testers for our first supplement - Toxicity. So, if you're interested in supporting the project, check out the pinned comment. #indiegamedev#ttrpg#5e #5.5e #supplement
If a resource never runs out, it stops being a resource and becomes a character sheet tax. Real scarcity forces hard choices.
What's your favorite resource loop? #gamedesign#ttrpg#dnd#pathfinder
How much does the physical landscape shape the culture in your stories? Do your factions adapt completely to their environment, or do they aggressively reshape the land to fit their needs?
#worldbuilding#DarkFantasy#WritingCommunity#storytelling
A brilliant mechanic at the wrong moment ruins its impact. Pacing is a mechanical rhythm—if a tense loop drags into a bookkeeping crawl, momentum dies.
How do you keep energy up?
#GameDesign#TTRPG#DnD#RPG
If you're reading this far, go check out the details of the play test here - If you're reading this far, go check out the details of the play test here - https://t.co/7eogQt8sfn
Hey good people of Twitter. Did you know that I'm running a playtest of my very first supplement, Toxicity? I'm looking for playtesters and feebback. Check out the comments for details. #5e#ttrpg#indiegamedev#playtest
What makes a scene feel more intense to read or watch—a tense, rapid-fire argument where both sides are right, or a silent interaction where neither character says what they're actually thinking? #WritingCommunity#Storytelling#OCs
A rule can look bulletproof on a GDoc and completely implode within five minutes of actual table play.
The paper is a liar. Only the playtest tells the truth.
What's the fastest a homebrew rule has ever blown up in your face?
#GameDesign#IndieGameDev#TTRPG#DnD#GameDev
If combat at level 20 takes 45 minutes just to resolve basic math and passive modifiers, the system has collapsed under its own weight. Keep your loops tight.
What's the highest level you've actually played to?
#Pathfinder#DnD#TTRPG#GameDesign#RPGMechanics
Good game design isn't just about saying "yes, and." Sometimes the best mechanic you can introduce is a hard, unyielding "no."
Friction and hard boundaries make can help success actually feel earned.
How strict are your table rules?
#TTRPG#DnD#GameDesign#5e
When introducing a major character, do you prefer a quiet, subtle entrance that lets their depth reveal itself slowly, or a high-impact arrival that immediately shows the audience who they are? #CharacterDevelopment#WritingCommunity#Storytelling#OCs
A mechanic that works in a video game backend will grind a tabletop session to a halt. Computers handle micro-tracking; physical tables need momentum. Ever adapted a video game mechanic and watched it burn?
#5e#TTRPG#GameDesign#dnd
@KiriArc_Games Yes, I see your point, but here's my counter - I would rather would wait until the project is play test ready before releasing it out into the wild.
Hey folks, I am still looking for play testers to break my first upcoming supplement - Toxicity. Drop a comment if you're interested. We can go over the details then. #gamedesign#ttrpg#playtest#dnd#homebrew