NEW GAME ANNOUNCEMENT
Introducing Moose Diver, an incremental game about a moose diving in the ocean for coins and treasure!
Wishlist the game on Steam!
RTs super appreciated!!
#madewithraylib
https://t.co/NqsYKoIP9j
I wrote a post about how the merge mechanic in Moose Builders works. With it you can merge 4 of the same of almost any item to make it go up in merge tier making it stronger. Up to the maximum merge tier of 16, which will take a lot of resources. Link in comments
From the creators of [Moose Miners] and [Moose Diver], now arrives [Moose Builders]!!! It's time to craft solar panels in the desert!!! 🔥💯
Made with #raylib! 🤯
NEW GAME ANNOUNCEMENT
Introducing Moose Builders, a factory game about moose crafting solar panels! Grab a shovel, gather your friends, and prove that moose are the greatest engineers in the desert.
Wishlist the game on Steam!
RTs super appreciated!!
Made with #raylib
Moose Diver is now released!
An incremental game about a moose diving in the ocean for coins!
Get it on Steam!
RTs super appreciated!!
#madewithraylib
https://t.co/beW9L82nZy
Moose Diver is now released!
An incremental game about a moose diving in the ocean for coins!
Get it on Steam!
RTs super appreciated!!
#madewithraylib
https://t.co/x1HJ3Mn9zf
Hi #PitchYaGame 🎮
Dive for coins on the bottom of the ocean as a Moose in Moose Diver.
🌪️🔋Vacuum coins
🫎Upgrade the moose’s gear
🤿Dive deeper
🏺💎Find treasure chests and artefacts
👇Link in tweet below
I thought I might write a small summary about the performance improvements I made for the map rendering in Moose Miners since it the main bottleneck for it is probably not what most would expect due to how the game works. First an explanation about how the map rendering works:
A new update to Moose Miners is out, it improves the performance of the map which allow further you to zoom out much further than before. Read the full patch notes here: https://t.co/jTtU1OZuYu