Sorry to everyone who roots for web3 gaming to fail - woke up today and decided to keep building.
This week a lot of mine and the team's time will be fleshing out systems design for @pixels_online that will enable more UGC and deeper integration into staking. I have a strong feeling that tapping into community development is what a game like Pixels actually needs for it to level up.
Generally my thinking is...
1⃣ Give the community the tools and ability to contribute to game mechanics, world building, and
One of the super-powers of web3 is community. We often get of criticism from people telling us all of the things we SHOULD have built. The reality is any game in live-service has a ton of constraints when it comes to what they actually CAN build.
Whether people want to admit it or not Pixels was at massive scale with hundreds of thousands of real DAU, millions of players, and we peaked at 1m DAA - it is quite hard to manage a live economy and build new experimental features at the same time. A centralized team can only do so much at once.
The reason I am pushing towards a more open-source approach with Pixels now is I am trying to reason through how we might push through that constraint and allow for more things to get built with the community at hand.
This is not a small thing to do - this will still require months of development to get working. We had pen-testers write thorough audits of how we might open-source both the frontend and backend of Pixels and we have a pretty clear roadmap on how to do it safely. (If we just open-sourced the code as-is it may not be safe to do so for the current game economy and other sensitive areas).
I do believe this could potentially be a major unlock when it comes to features, functionality, and new game experiments though.
2⃣ Keep economic systems rigid, still enforce value flow towards the PIXEL economy
This is where I believe @stacked_app and our current staking setup will come into play. We are fortunate that we built both our Staking System and Stacked to handle B2B use-cases.
My general thinking is that we will fork @stacked_app and provide the rails that will still allow for PIXEL payments and rewards inside of @pixels_online's open-source version and we can still have that value flow through the existing staking system too.
@stacked_app's infrastructure would be able to allow for rewards to be distributed from Pixels in a manner that is sustainable and protected as well. Ex: stacked can actually give/budget rewards from game-specific / fork-specific wallets that could be self-funded through revenue made in forks / main-game. We could enforce / bake sustainability in and provide easy rails to hook up into this as well. This also relieves any fork from the pressure of needing to figure out regulatory compliance - as the foundation has already built out that framework to do so.
Also... We also have a new build coming out for Chubkins.
Only 1 more build until chubkins is 'released', out of early access and we start optimizing towards growth. We have spent close to six figures of ad spend so far optimizing our paid funnels, and they are looking very promising and it looks like Chubkins will be able to reliably and profitably grow through paid UA given our actual CAC with real-ads now. I do expect it to take a few months to hit it's groove though once we are out of early access.
Chubkins will also become a part of the Pixels staking ecosystem as well soon - it is already generating some revenue through IAPs.
One thing we probably will do soon as well is to make staking blended across the Pixel ecosystem and reflect all economic activity across the ecosystem, rather than making stakers choose 1 game to stake to. If you are currently staking you do not need to make any changes, you will not need to unstake and restake.
Still a bit to figure out and flesh out here. As sad as yesterday was, there is still a very interesting path forward for Pixels and many positive developments coming.
Welcome to Stacked - the next layer of the $PIXEL ecosystem.
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