@HeliXeno@MaplestoryU Either way, I think perfect balance is hard to achieve because class identity is part of what makes the game fun.
Maybe the key is creating opportunities for different classes to shine through regular balance patches.
@HeliXeno@MaplestoryU Nerfing some support in exchange for more damage could be the way to fix it.
But I feel it'd also make the MMO experience a bit more bland.
At the same time, if we're talking about class balance, we also need to address the huge ROI gap between DPS classes.
@UniverseGuild If the next boss is C Slime, I'd say yes.
100M CP is already whale territory to me, but balancing around that would make the boss too easy for 170M players.
I expect the target to be around 150M–200M CP
Completely understand the frustration recent Will patch has brought. But hey, they really can't make Will too difficult as there are 4 more bosses to be released in short future, and Will has already doubled the CP requirement as it was for Lucid.