We are heartbroken by the loss of Vince Zampella, a creative leader whose work shaped generations of players and helped define what modern shooters and action games could be.
Across a remarkable career, Vince played a foundational role in franchises including Call of Duty, Titanfall, Apex Legends, and the Star Wars Jedi series. During his time guiding Battlefield, he led with care and purpose, always grounding decisions in what mattered most to the community and the long-term future of the franchise.
While his impact reached far beyond any one game or studio, we will remember Vince for how he showed up every day, trusting his teams, encouraging bold ideas, and believing in Battlefield and the people building it.
We are deeply grateful for his leadership, his generosity, and the care he brought to everything he touched, and we will carry that forward with us.
@tiggr_ Can you be more clear on damage numbers and damage drop off? So many guns “share” the same damage numbers but doesn’t reflect that at all. The m417 has a 33 damage stat and takes about 5 hits after 25m the m277 has 25 damage flat no matter the range.
"Movement Players" on their way into Twitter mentions to let everyone know how good they are at Battlefield after Battlefield 6 removed movement exploits and nerfed shooting while sliding and jumping.
@EndersFPS Good, it was like this in older titles and should remain this way. This is a casual game to play not competitive. Not everything needs to have crazy movement.