Quick $LOAD update: the audit is taking longer than expected, so staking is moving from this week to next week.
In the meantime, we’ve added more liquidity to the $LOAD/SOL pool to improve trading depth ahead of launch.
Heard back from the brothers.
$LUPIO tokenomics:
✅ 20% automatic buybacks
✅ Team tokens vest 24 months
✅ Game revenue buybacks:
Up to $100K → 5%
$100K to $250K → 10%
$250K to $500K → 15%
$500K+ → 20%
% of net revenue. The bigger the game gets, the more goes back into the token.
Six years in the making.
The Last Worlds: Crossed Souls. A Zelda meets Pokémon open-world RPG built by three brothers.
✅ 25,000+ Steam wishlists
✅ Funded on Kickstarter, picked as a Project We Love
✅ Playable demo on Steam
$LUPIO. Coming soon to Loadout 👀
Tokenomics soon.
Six years in the making.
The Last Worlds: Crossed Souls. A Zelda meets Pokémon open-world RPG built by three brothers.
✅ 25,000+ Steam wishlists
✅ Funded on Kickstarter, picked as a Project We Love
✅ Playable demo on Steam
$LUPIO. Coming soon to Loadout 👀
Tokenomics soon.
Lo and Behold is coming to Loadout this week.
🎮 The game
Hades meets Vampire Survivors in a cozy world. Built by a core team of four, with a decade each across Gears of War, Halo Infinite and Bandai Namco.
✅ 13,000 Steam wishlists
🤝 Aligned with the Loadout community
🎙️ Founder AMA before launch
🔁 25% of trading fees go to $SOUL buybacks
📈 The further the game goes, the bigger the buyback:
$250K → 2.5% of net revenue
$500K → 5%
$1M → 10%
🪙 $SOUL
1B supply, 78% community. Team 10% & treasury 12% (6 month vest).
Spaces TLDR with @KieranWarwick 👇
🛡️ Anti-snipe fees now go to buybacks
📉 Graduation targets cut to 150 SOL (curated) and 85 SOL (instant)
⚡ Instant launches: devs can launch their game token straight away
🔒 Staking for $LOAD, $LOAD/SOL and teams
📈 Full trading page rebuild
Launches resume this week.
250,000,000 $LOAD is now locked for trading rewards 🔒
These tokens can’t move until vesting begins on 12 April 2027, 19:00 UTC.
Verify on-chain: https://t.co/1SWXyN5pF6
The developer revenue flywheel.
AI just made it this 100x faster.
Games that took years to build can now be built in weeks.
Loadout is the venue for these games.
We’re aiming to have staking and a bunch of other code improvements to the auditors first thing next week, we’re putting a rush on the audit so we can get things moving quickly.
On top of that launches will begin again from next week, with the date to be announced soon.
We appreciate everyone’s patience.
Nearly 3,800 accounts on Loadout already, with 8,368 SOL traded by registered users.
And we’ve got instant launches coming soon.
If you haven’t signed up yet, claim your profile and create your referral code. When someone you refer trades, you earn 40% of the protocol fee and they get 20% back as a rebate.
1,656 users have already come through referrals. Appreciate everyone bringing people in.
Get yourself set up before the next wave of launches.
Instant game launches are coming, and we’re reopening game submissions.
Whether you’re a solo dev or an established studio, we want to see what you’re building.
Submit your game: https://t.co/hDK3fBVa7l
Staking is now running locally, we’re looking to get that shipped asap. Our platform is fully audited though, so we will need to complete an additional audit before we can release.
We’ve now opened up the site again so new projects can start submitting their games.
Our team still has to manually submit them to be published but it will be the start of a new flow of games launching on Loadout. (Over the past 6 months we’ve had about 500 projects request to launch) mostly slop but a few cool projects in there.
Staking UI below, just example numbers obviously.