🤝Spekter City x @Gacha_Slabz
New partner alert! We're teaming up with GachaSlabz to bring some goodies. Spin for real graded trading cards backed 1:1 by physical inventory.
The first 2,000 sign-ups using our link get a free $2 credit on GachaSlabz: https://t.co/bfMoFd1PDf
Success shouldn’t create technical debt.
Scaling should feel like progression — not migration.
That’s part of the thesis behind @CNPYNetwork. #Blockchain
Most Web3 games ask too much before the player plays.
Create a wallet. Fund it. Sign a transaction. Download a client. Install something else.
By the time the game loads, the player is gone.
YOM runs token mechanics under the hood. Click a link. Game streams. The chain stays the friction leaves.
🚛 Part 2 of the Phantom League Blog is LIVE!
Want to learn more on how to subscribe your vehicles, how to withdraw, and everything new coming to Spekter City?
Read it here. 👇
The hidden problem with cloud gaming:
The bigger your audience, the heavier your bandwidth bill.
Centralized infrastructure punishes scale. Indie studios get hit first.
YOM's edge mesh flips the math. Compute moves closer to the player. Cost gets distributed instead of concentrated.
That's the structural alternative.
→ Learn more at https://t.co/EvAydwgc0G
🟡 2 new Partners quests are live on the Walme Waitlist! ⚡
Earn up to 1500 XP 👇
📲 Install the JamCard App - 1K XP
💬 Join JamCard on Telegram - 500 XP
Complete both quests, climb the leaderboard, and secure your early spot in the Walme ecosystem 🚀
👉 https://t.co/oYwrIn8Eqc
🚛 Gear Up: The Fleet Is Expanding
More trucks are rolling in with the Phantom League update soon and they're looking AMAZING 👀
Before the new fleet hits, make sure your Epic and Legendary vehicles are fully upgraded. When Phantom League kicks off on June 24th, you'll want to be ready from the jump.
Yes, the image is blurred intentionally so you can look forward for the full reveal 👻
Interoperability becomes stronger when integration doesn’t require rewriting everything.
Plugin-based architecture is one of the ideas explored by @cnpynetwork.
#Web3
Cloud gaming has a problem nobody likes to talk about.
The data center serving your game session might be 500 miles away. Light itself can't move that distance fast enough for real-time interactive 3D.
It's not a software problem. It's a geography problem.
That's why YOM was built differently local nodes, real-time routing, sessions served from the closest available compute. Distance is the bottleneck. We removed it.
For a decentralized network, this is the starting point.
Some projects end at launch.
For YOM, TGE was Day 1.
The network is live. Nodes are serving. Sessions are streaming. And $YOM is doing what it was built for settling all of it.
For a decentralized network, this is just the beginning.
⚙️ v1.5.1 Update Notice: New Stages and Mosnters!
Maintenance begins:
🕑 7:00 PM PST | 2:00 AM UTC | 10:00 AM PHT
All Platforms (Telegram & LINE)
⭐️ Stage 200 & Abyss Stage B2000 are now available
⭐️ Two new Mythic-tier Monsters have entered the field: Drakull and Serva
Thanks for your patience. See you on the field soon 🕵️
Season IV closed with solid progress.
Started from the grind, stayed consistent, and pushed XP further every season.
Current result: 12,673,683 XP | Team #8
Appreciate the journey and ready for what’s next.
@pryzm_gg × @supervlabs#Pryzm#SuperVLabs#GameFi#CryptoGaming
TREZHUNT IS LIVE!
The planet already walked cities for things worth nothing. We gave it value. We moved it on-chain.
Pokémon GO got people on the streets. Hundreds of millions. TREZHUNT monetizes the same behavior — and nobody else is executing it.
Live map. Neon caches across your city. Walk in, catch the AR chest, USDT hits your wallet.
Move-to-earn paid in tokens that bled to zero. Tap-to-earn paid in nothing. TREZHUNT turns physical movement into withdrawable USDT. This isn't another game — it's a new category.
Rarity sets the payout.
Common 0.05–0.40 · Rare 0.40–1.80 · Epic 1.80–6.00 · Legendary up to 25 USDT.
On-chain $TREZ. Settled in USDT. 0% withdrawal fee. No lock-ups. No fine print.
You don't just hunt. The game pays you for showing up:
— PROGRESS: every action levels you. 100 ranks, rewards at every tier — $TREZ, energy, boosters, vault drops. The further you push, the harder it pays.
— TASKS: daily and seasonal missions. Clear them, get paid. The grind has a payroll.
— REFERRALS: 5% of every chest your referral catches, and 20% of their task rewards. For life.
— Plus: AR capture, rarity inventory, seasonal leagues, streaks, boosters that multiply drops.
Tournament One is live. $10,000. Four days. The clock does not stop for you.
The leaderboard is being written right now, in real time, by people who are outside instead of scrolling. In four days it's carved in stone. The names at the top will not include anyone who "was going to check it out." Ten thousand dollars. Ninety-six hours. Decide.
GAME: https://t.co/5ATZk6u12c
WEBSITE: https://t.co/9aS5RmNLuV