Help me with translating the little text that my game 'Spilled!' has! - It's about ~30 words, mostly menu and settings stuff.
Mostly looking for: Italian, German, Japanese, Spanish, French, Simplified Chinese and Korean.
https://t.co/cxO5O7xKTO - thanks!!!
Translating a massive game like MO2 is a daunting task but we decided to use @localizor to have the community help out. You guys are going crazy! The amount of translation added in not even 24H is bonkers!
Help us translate MO2 right here:
https://t.co/SRsyW0Q98n
@kantallive It’s up to the developer to select which languages are available for the specific game. The publicity state is controlled for the game overall.
Space Gladiators is now on @localizor 🥳
If you know German, Portuguese, Chinese, Japanese, Korean, Russian, Polish, Italian or Spanish and wanna help translating the game then go there: https://t.co/OtSus3xKu9
(I'll send you a key if you don't have the game but wanna help out)
Just wrote up some notes about my experience localizing Krumit's Tale (now in 7 languages!)
I talk about the best tool (@localizor) you're not using (but should be!), as well as a brief look at the sales impact & some of the challenges I worked through https://t.co/V9mcqR4yvc
Krumit's Tale is now available in Spanish! A huge thank you to @localizor who helped connect us (so far) with more than 60 contributors!
And special thanks to Luciano Calderón whom I met via Localizor. He translated more than 90% of the text to Spanish!
https://t.co/KrSzHqEyE1
Today - we're launching a community translation project for Krumit's Tale. If you're interested in helping out, check out our project over at @localizor!
Localizor is an amazing tool we've been using internally to help support translation to Chinese.
https://t.co/R4ICPMAp0W
Heute möchten wir euch kurz Localizor (@localizor) vorstellen, eine innovative und leicht verständliche Plattform, auf der Spieleentwickler ihre #Indiegames mit Hilfe der Crowd übersetzen lassen können. Richtig gut gemacht! 👌 https://t.co/SxKnvBVKJN
@MisterFooks @vr_sam We very much agree. No matter if a translation is paid or not, there will always be some of poor quality. Our goal is to provide a platform that makes it easy for gamedevs to handle translation feedback and manage multiple translators.
@vr_sam @MisterFooks We only deliver the platform. As a gamedev you can pay professional translators to do the initial translations and then use us to allow the community to contribute with corrections.