Check out our latest production ‘The Sea We Breathe’ for the incredible @Bluemarinef
Dive in and explore 3 immersive underwater journeys to a healthier ocean, narrated by @stephenfry 🐋 🤿
⤷ https://t.co/H6gfbHo52A
I'm back in the "drawing maps with JavaScript" game 😃 This time I "drew" a campus map some help from my colleagues in the @CityEngine team. The final result is rendered with @ArcGISJSAPI. You can check out the live app here: https://t.co/8kMYLSYQNN
Spent the weekend playing around with this early morning lighting. Hope you like it! 🐾
Think I'll start building out the player controller next.
#indiedev#UE4#husky#goodmorning
English Lane, a shadertoy loosely inspired by Richard Thorn's paintings and Osamu Tezuka's Jumping among other things, with navigable country paths and vegetation... nature is hard :-)
https://t.co/WEdI0tPQca
@Harpree14743920 @threejs_org Thanks Harpreet! In this scene the models are mainly low poly 3d scans. My main task on this project is to create an engine that makes it easy to setup completely different scenes quickly from any assets in Three.js.
@Rawdreen@arobertlong@threejs_org 1/2. I am using a quite basic bounding box based solution. Since I am using instanced meshes, I calculate the bounding boxes manually for each position and save it as a Box3 into a list. Then whenever I populate a new object I check against the already existing...