#pillarchase2 I think there should be an entire patch dedicated to rebalancing but I digress, here is what I would change about the game
(also raging at a roblox game is kind of embarassing looking back on it but thats what waiting 1 hour for a monster game does)
You know when you're reading through the latest SEGA Sammy investor report, and you see something that just makes your brain fully stop, and when it starts up again, you need to yell at everyone on the site's staff and then post about it?
Anyhow, here's Bonanza Bros. video slots.
Couldn't they have just, modelled it so the scorched body could be cut in half? Are they reusing Jason's mori model?
Really excited for art's Mori if this is how they translated the storyboard lmao.
Ngl it's RE5 imo, the only really bad part of the game imo is the uroboros flamethrower fight, because it's bugged and tied to framerate, plus Reapers aren't really that bad, just use a SMG and have good aim.
As someone who mained her in Monsters&Mortals, I hope she's equally as insufferable on the survivor side as she was ingame, anything less will be deemed inaccurate
(add box camping)
The radar change is pretty dumb imo, cause it just feels like extra, unnecessary padding.
This especially makes security hall fucking obnoxious, because you can't really locate them quickly, you have to go for one, and then be allowed to locate the other.
Genuinely cannot name a single bad knuckles stage in SA1, like sky deck is kinda janky and big but i got the hang of it pretty quick
Adventure 2's are a chore to play aside from wild canyon. And the ark/space levels deserve their own special place in hell