Someone has put my Superman demo up and steam and is selling it as a full price game!!!
I made this for fun to show what could be made!
This is a scam! The demo is free on Itch!
Please retweet and report this crap!
@DCComics@valvesoftware
https://t.co/IpuC6qceo3
@cart_cart Since it is going so well, what is the ETA for SDFGI implementation? Just kidding. Thank you for this wonderful tool! I'm rewriting my project yet again.
Bevy 0.7 is out now!
It features skeletal animation, gltf animation import, unlimited* point lights, compressed textures, bevy-native compute shaders, render to texture, flexible mesh vertex layouts in shaders, ECS ergonomics, audio control, and more!
https://t.co/1ErzFnLLKj
Zombie apocalypse survivors can't forget about basic hygiene. Keep your nose and pantaloons clean!
Version 1.30 of my mod #lgd_antibodies for #projectzomboid is published 🚀
https://t.co/RWfQu5YOFh
https://t.co/PtCfHuzizh
Ossos v0.0.3 !! Its got lots of IK Solvers, render examples in #threejs & @babylonjs. Support for @readyplayerme with parsing, TPosing & IKRig. We added Bone Slots & animation additives! Tis all Free, now go make kewl shit 🥳
#opensource#webgl#metaverse
I have finally found some time to upgrade my #godot grass tutorial with a long-requested mesh planting feature. The code is ready, it even has a nice performance in #gdscript thanks to the multithreading 💪The only thing left is a video📺Here is the demo:
Correct. You fight for the money, and I can't hold this against anyone. Still, I'm not a big fan of weaponizing your clients/followers, to fight your battle for you. They don't really have a horse in this race. Clients and small creators will be mostly unaffected here.
Finally, there's nothing wrong with fighting about money. You work hard to earn this stuff. When you spent it, the way it's divided determines whether your money funds the creation of games or is taken by middlemen who use their power to separate gamers from game creators.