Witness the mesmerizing dance of vertices: a complex procedural mesh animation weaving stunning stylized FX, masterfully compiled by VFX wizard @chiba_akihito. Pure digital alchemy! ✨ #ProceduralArt#gamedev
Works like this deserve a lot more attention.
In embodied AI, the most common argument against physics-based simulation is that deformables are hard/expensive to simulate.
Offset Geometric Contact just made it 300x faster.
It computes vertex-specific displacement bounds to guarantee penetration-free simulation.
To scalably simulate the world, start with physics instead of pixels.
"Unleashing cosmic chaos! Check out Nello Fontani's stunning stylized meteor fireball VFX shader breakdown in Unity, crafted with Shader Graph and Blender. #GameArt#VFX#Unity3D#ArtStationHQ"
#PortfolioDay The longest sequence I got to work on in S3 needed lightning arcs that flared up based on the characters emotions, which took a few iterations to get right. The fur attachment also needed to be remade from scratch since the default had artifacts. #b3d#geometrynodes
IlluGen will be out on July 28th! Set your calendars for Elemental Week 2025 (July 28 - 30th). We'll be streaming the latest news on our Youtube Channel!
Invest 3.5 hours in a workflow that will save you hundreds. It's time to build a portfolio that opens doors.
Find the lesson in my "Stylized VFX for Fantasy Games with Unity" course on Coloso! #Unity3D#VFX#GameDev
👀 Ever see a 3D sci-fi energy shield like this?
Realtime, interactive (per-tile), procedurally animated, and has layers of shaders with particle effects - I wanted to make something unique and "technically advanced", but also modular for performance scaling.
It's straightforward to address individual tiles and hook in your own effects and calls with custom events.
I'll be posting this very soon (for Unity URP).
Unity can read *.blend files with Blender installed.
I can tweak values in Geometry Nodes and see updates "live" without having to export/import anything.
#unity3d#gamedev#b3d#geometrynodes