So, I’m developing a narrative point-and-click video game. I’ve called it a “point-and-click littéraire” because I want the text to have a literary quality. This might sound silly and pretentious, but it’s a real goal for me.
In the meantime, here’s a group of people I’ve drawn.
Perhaps that's what we do when we put on a game from our childhood, and why remakes of arguably mediocre games are so successful. We're being sold an illusion, the same one which shatters at the end of the masterpiece from Kitano just when you might think it is at reach.
We've recently rewatched "Sonatine" (Kitano Takeshi, 1993), where men used, and consumed, to violence suddenly find themselves in a different context. So they start to play, making jokes, enjoying their time, almost trying to grasp something which was taken from them.
>continues
@fricodev@tailgategame Your game will certainly be worth playing, but I honestly wonder what the point is in releasing a game that you say is incomplete.
✨A Lost Man is taking part in Steam Next Fest✨
A fully hand-drawn Point & Click adventure.
The demo is already available. Get ready for the full release on June 26, 2026. 🗓️
🪖 Play the demo and wishlist now 👇
https://t.co/MFieFgyoo4
#steamnextfest#adventuregame
立入禁止 - No entry, says the sign. Prohibitions outlive their authors. This is, I think, the most honest definition of architecture. I've been trespassing here for a few days now, in Photoshop.
#indiedev#gamedev#pixelartㅤㅤㅤㅤ
We loved Pentiment so much Luca didn't think twice before deciding to go for a granular dialogue sound system for EGG. The game we're developing is fairly different from Pentiment, but you can always find ideas and inspiration from great games such as this one.
#indiegame
You guys do not understand how fucking excited I am.
After the absolute shitshow that was Bloodlines 2, we're finally getting a proper Vampire: The Masquerade CRPG.
I genuinely couldn't believe my eyes.
An in-depth CRPG, in the vein of Disco Elysium, set in the World of Darkness?
Take my fucking money. Right. Now.