New vehicle sound update!
More realistic RPM-based engine and exhaust audio, improved transitions, and better multiplayer sound performance.
#RobloxDev#Roblox#KOSOKU#RacingGames
I’m working on a new directional sparks system! Sparks will react to the direction of impacts and scraping, making collisions feel much more dynamic. Still a work in progress.
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I’ve added a new camera system with smoother tracking and better high-speed stability, while optimizing raycasts to reduce per-frame workload and improve performance with multiple cars.
#RobloxDev#Roblox#KOSOKU#RacingGames
Map Editor update 0.1
The map builder is now loading real-world terrain and imagery, with automatic water detection and terrain carving. This Tokyo Bay test identified and rebuilt 61 water areas, including rivers, canals, and shoreline.
#RobloxDev#Roblox#KOSOKU#RacingGames
Map Editor update 0.1
Working on a standalone Windows map editor for racing tracks and game environments.
Still early, but starting to feel like a proper tool.
#RobloxDev#Roblox#KOSOKU
KŌSOKU Multiplayer Sync Update
Improving how cars look to other players: smoother remote movement, cleaner wheel sync, less jitter during drifting, braking, and skids.
Driver feel stays responsive. (No Audio)
#RobloxDev#Roblox#KOSOKU
Supra A80 RZ testing is now live in KŌSOKU.
The base Vento setup is in with updated visuals, AnnaZ sound support, custom engine/dyno data, fixed wheel orientation, and cleaner driving camera behavior.
More testing and polish next.
#RobloxDev#Roblox#KOSOKU
Anna Sound System ︀︀ ︀︀
Supra A80 now runs on Anna: RPM blending, spatial exhaust, and tunnel reverb in one centralized system. ︀︀ ︀︀
#RobloxDev#Roblox#ShidoRun
Roblox physics-based chassis are kind of awful, so I figured I’d just build my own.
Continuing the raycast-based chassis journey. The suffering continues.
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