Finished the bat cave, and worked on integrating some “fake” lighting. WebGL was dying on iOS and macOS, but rendered fine on PC, Linux and Android.
#gamedev#indiegame#mmorpg#rpg#pixelart#pixel#aspereta… https://t.co/3tZ8VAM8ZS
When you load the game, it will reauthenticate automatically. The inspect item dialog used to give you "drop" and "drop all" options, but now it lets you select a quantity instead. All the doors are 1 tile wide… https://t.co/6MRfqCjBNX
Reworked the tilesets/sheets today. Aspereta originally used countless 320x320 images. I merged them all into two sets (ground and not ground) in a way that can be expanded & updated later on. Now we can start… https://t.co/oCWdlXDvsb
Strangely productive evening. Visually about the same, but spells use scripts now, stacking and stacking limits work, and consumables with charges are supported.
#gamedev#nodejs#indiegame#javascript#indiedev… https://t.co/6sSw5bmokb