Friday was my last day at Bungie. 26k is my path forward.
I've spent half my life working for other people. I'm ready to work for myself. I need to know what happens when 100% of my time and energy is spent creating my own games.
Thankfully I'm not starting from scratch. I've released 3 games over the last 9 years. Games made at 6 in the morning before work. Games made late at night before bed. Long weekends and holidays, whenever I could fit it in.
But never fully committed. Too busy. Not the right time. Way too risky.
Conventional wisdom screams caution, I prefer to do something dangerous. Embracing adversity is the point.
I have infinite things to say about 18 years in AAA dev. Reflecting on the past can wait, my eyes are set on the horizon, on building the future of 26k, and discovering what God has planned for me.
Let's get after it.
v0.1.2 Difficulty & Subs Update is now live featuring rebalanced sliders plus some improvements to subs and the tutorial.
Highly recommend tweaking the AI Difficulty slider if you want a weaker/stronger opponent!
https://t.co/4ZIGxZx3MA