Software Engineer and Game Developer. Making Hollow Heart, a 2.5D survival horror RPG with light stealth mechanics.
Join the discord server in my Linktree ๐
@Ale_J_Andro You mean the torch/flashlight? It just helps you see in the dark. In this area the lights are just dim, but there will be areas that will be in complete darkness. Now that you mention it though, I might think about some more interesting uses for the torch.
Almost done designing this intro sequence before the horror really starts. Once I'm happy with it, I'll probably get back to working on the enemies again.
@DevGenki Slowly but surely, I've had to focus on other things lately unfortunately (moving, day job), but as soon as I've dealt with those things I want to get right back into working consistently on the game.
Some new things to show! I've redesigned the classrooms to be a lot larger, I've added interactions to certain objects, and I've got a basic dialogue system working with vocal sounds. #indiegame#gamedev
@MaxKillStudios Yeah it can be tough for sure. I mainly just try to avoid complex shapes as much as possible, and I tend to start with the texture and build the mesh to match it. When I make objects that have a bit more geometry, I generally keep the texture detail to a minimum. Thanks you!