@TeamNINJAStudio 6) enemy health/ player damage received inconsistent. Certain enemies are "too hard" and others are "too easy" for what they look like and where they are. A boss shouldn't be alot easier than a group of small enemies right after. More consistent difficulty would help. Keep tough.
@TeamNINJAStudio ALL great except: 1) controls/button lay out with not 1 good in game option 2) forced to switch "styles" when blocking red enemy attack 3) hit box/ hit registration seems "off" 4) Similar "old game" look, visuals, graphics as Rise of the Ronin 5) Samurai needs a small buff 6)...
@TeamNINJAStudio Switching "styles" whenever is COOL. BUT as a block/parry mechanic I'm not a fan. It should be optional to switch. Having to change back to the style I want to play on after every enemy red attack I parry is kind of annoying after awhile. Optional is great! Forced is annoying...
@SilentHomeRide @TeamNINJAStudio Please don't... @TeamNINJAStudio Boss to hard-> play other parts of game till stronger or find required item-> beat boss after 5-15 tries is WAY more fun than Boss to hard->settings: "easy difficulty" -> beat boss 1st try easily not having to learn boss attacks/ attack patterns
@TeamNINJAStudio I apologize. "Looks 5-10 years old" is an incorrect exaggeration. Alot does look great. The combat especially. It does have an "older game" look to it. I don't mind but it is the very first thing a friend said when I sent him a link excited about your new game...
@TeamNINJAStudio Loved Nioh 2! Demo is great! Button lay outs(plz fix ππ) and then the same graphics/engine from 2020(or later) are the only negatives. Looks like a game 5-10 years old BUT I don't personally care if it plays well. Some people though... Anyway. NICE WORK! I can't wait!!
@theonlydfent@TeamNINJAStudio Managing health and stamina are a HUGE part of EVERY single great and successful melee based action RPG ever made with 1 major exception being Sekiro. Sekiro is the only GREAT game of this genre with no stamina management. It's part of the inherent difficulty of this genre.
@TeamNINJAStudio I cannot express this enough. Seriously. PLEASE I BEG YOU! Go to the normal RB/RT attacks, LB/LT parry/block. B to dodge/roll/hold to sprint, X to interact, and so on lies every other great melee heavy action RPG. Your default button layouts are holding your games back