The C64 smart supply has been in our shop for two days now, and it's selling great. Seems to be exactly what people have been waiting for.
Thanks to @commodoreofcl for the licensing-go and to the whole Commodore family for being who you are.
@j_ljunggren OMG.... That's so awesome and looks even better than the ega version 😉 I almost forgot it's still multicolor... but this is always the case when watching your gfx. Great job!🎉
A small update on the ongoing The Secret of Monkey Island project on the Commodore 64 in collaboration with with Andreas Larsson
I made a section on my website for this game showing some more graphics and screen recordings from actual game play.
Enjoy.
https://t.co/WtkH9XmWoE
Not enough people know that there is a visual drop shadow editor in Chromium Developer Tools… Just add a box shadow definition in your CSS and the icon appears, then tweak until you're happy and copy the code.
They said it could not be done on the C64.
We are finally confident to show what we have been working on for a while. Andreas Larsson (Jackasser) on code, Joachim Ljunggren (The Sarge) putting the pixels and a little secret who does the music.
#c64#commodore64#retro#game
ALBERT 1.2.1 just released. A bug for loading multicolor extended mode was found and fixed.
Albert is the pixel editor for #c64#commodore64 for making images that flows out in the borders.
#retro#pixel#pixelart
https://t.co/WaOckLb5m4
Anchor positioning comes w/a new layout mechanism called inset-area, and its pretty neat!
So I'm building a little anchor tool to help you learn it and anchor things!
https://t.co/7kNWFXJvyP
*Browser support is still very limited, only works in Chrome Canary (125+) for now
@gopher_atz@revision_party This is unreal.... How on earth did you squeeze that into 256 bytes? My jaw dropped when I saw that last night. Winner candidate!