Hello, Ridge Racers!
In the light of recent news about Twitter and its future, I'm considering a move to a different platform. I don't plan on deactivating this account, but I'd like to have a comfortable place for us to go in case everything goes south. (1/3)
Also, the new content doesn't fit Ridge Racer at all, it looks like it came straight out of a cheap mobile game. That shows how little people behind this project knew about the franchise. Absolutely appalling.
I know it's not a finished product, but seeing yet another regurgitated game with almost 20 years old content as something that BANDAI NAMCO wanted us to have makes me sad. No wonder it got axed, it's disrespectful to the fans and the legacy of the franchise.
We dodged a bullet.
An early build of the cancelled Ridge Racer game developed by Bandai Namco Studios Singapore has been leaked online, built on Unreal Engine 4! This dates back to January 6th, 2017.
Here's footage of the game build in action!
#RidgeRacer#BandaiNamco#NintendoSwitch#UE4
🎮Two additional soundtracks for "Ridge Racer" are now available🎮
Enjoy our music from the links below✨
▼RIDGE RACER6 direct audio (Original Soundtrack) https://t.co/rMfH59JEW7
▼RIDGE RACER (Original Soundtrack PS Vita ver.) https://t.co/1naU3AzymE
#RidgeRacer
Original soundtracks for "RIDGE RACER" and "RIDGE RACER2" are now available!
▼PSP - RIDGE RACER (Original Soundtrack)
https://t.co/BOG4suKwsr
▼PSP - RIDGE RACER2 (Original Soundtrack)
https://t.co/DDTtaiG3Oq
*Streaming begins at 12:00 a.m. in each country.
Kei Yoshimizu. at the beginning of R4 development. He is my colleague, good friend, and by far the most talented CG creator. I volunteered to be in charge of the opening movie he was producing. Here's the result: https://t.co/kMhGYBkv29
Here's the RIDGE RACER TYPE 4 1999 Desktop Calendar, as seen in Namco's Wonder Page gallery. (Courtesy of @mzpau_l. Thank you for sharing it!)
The full archive can be found here (including content from other Namco IPs): https://t.co/Uqt7mX8Mtz
🧵(1/3)