another animation for today!
this will be the protag casting animation, but im still on the fence on what types of spells (dmg, buff, etc.) she should be allowed to use...
#blender#gamedev
made a summon animation for my game today ( β’Μ Ο β’Μ )β§
still using my placeholder model, but im growing quite fond of it ajklfhaslkfjha
#b3d#gamedev
made this little placeholder lady character today to start drafting out animations for my game's protag
prob should just have used a creative commons one online, but sometimes i take the spirit of DIY a bit too far afjshalfkjhasfkj
#b3d#gamedev
church env finally coming together with lighting and all in unity π
just need to model the ceiling + some dramatic god ray windows asfjkghsafkasjgf
#unity3d#gamedev
busy outside of 3d work today!
so....
here is a little composition i did a while ago in Blender with some of my PSX characters + some simple dithering from photoshop!
#b3d#PSX
the chandelier finally made it to Unity!
i still need to setup the lighting how i want it in the full church env, but we are inching ever closer by the day
β*: .q. o(β§β½β¦)o .q.:*β
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finished scultpting + texturing the chandelier!
this is just a quick Cycles render, but soon (hopefully) i'll post it with candles + lighting inside Unity
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chandelier ready to sculpt!
for the chains i might just use blender's multiresolution, add a level or two of subdiv to bake the highpoly normals, and be done with it akjfhalkhafs
#b3d#wipart
making a chandelier today so i can eventually show off the finished env in-engine with proper lighting and more props :)
going to try to bake the (eventual) highpoly's opacity value to the lowpoly to see if i can mask it and get a refined silhouette
#b3d#wipart