I'd REALLY appreciate if y'all gave this project a watch. I've been a huge fan of its designs, the setting and its artstyle. the venezuelan mix of 2000s retrofuturism and spec evo is just so GOOD bro
Apple: form follows function
Microsoft: form follows PM promotion incentives
Desktop Linux: form follows those sick-ass shaders the maintainer wrote last evening
Look, I'm still not the kind of priest to say things like "they're putting demons in the robots," but the chainsaw-wielding black drones with eyeball horns are making it harder to argue my case
hay un consenso que estima la edad del universo en 13 mil millones de años
lo que quiere decir que si hubieses ahorrado un dólar desde que existe la materia y las leyes físicas, aún no llegarías NI A LA MITAD de la cifra que se robo tarek el aissami
High ground, low ground, and walls are useful when attacking but that's not it!
They help you reload, charge, and plan your next move with less risk.
Always be aware of your surroundings!
#Mecha#indiegame#CodeRapid
#Godot 4.6 is out, and all about your flow!
This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
https://t.co/BU1KhuqIVt
Added 40+ human animations from the new Quaternius Universal Animation Library 2. His animation pack was originally the motivation for me to start Mesh2Motion. #gamedev#threejs#animation
- Check out his work ❤️: https://t.co/xImhA5FtxF
- See in M2M: https://t.co/X5WewdkGym