@lastknight Mi chiedo se dietro l’oggettiva bruttezza del risultato visivo si celasse una sfida tecnologica nell'applicare l’ai generativa in diretta televisiva
Playing with my octahedral impostors library 🤓
There are still things to improve, should I continue?
I created a demo with a terrain 3072 x 3072 and 200k trees. It should work on mobile too!
Demo: https://t.co/LiUwXEi64c
Github ⭐️: https://t.co/WtHXk7NIxN
#threejs#webgl
Just added LODs to batched-mesh-extensions!
This scene goes from 14 to 1 million triangles in a single draw call — LODs are generated on the fly with meshoptimizer 😁
Demo: https://t.co/2zHA25B6Pa
Github: https://t.co/bKANI6p9nG
#threejs#webgl#webgpu
I used my InstancedMesh2 library to create a simple smoke effect.
It was easy using the API to set opacity/add/remove instances 🚀
I hope the code is clear and easy to read❤️
Demo: https://t.co/6Nnk7KnDK8
Code: https://t.co/FuvnW5cdgc
#three#webgl
thanks @LuigiDenora
Some funny issues with tower and physics here: I don’t need enemies to destroy all!!
Models from @KenneyNL
Engine: #threejs
Try it: https://t.co/mgjjqqCaoD
Building a game with @threejs + #threeez, and the loading screen is roasting players:
“Upgrade your towers? Oh… too late!”
What’s the best passive-aggressive loading message you’d add?
Drop your spiciest ideas!
#gamedev#threejs#game#threeez
InstancedMesh2 now supports skeletal animation😄
In this video there are 20k instances!
I need to improve the partial texture update now.
if you like my work, please leave a⭐
Library repo: https://t.co/fgpYGE7Wty
Demo (3k instances): https://t.co/nZd5yN2ZM9
#threejs#webgl
I am glad to introduce the new feature of InstancedMesh2: shadow LODs 🎉
Strange example, isn't it? 😇
I would love to get your feedback.
#threejs#webgl
repo: https://t.co/fgpYGE7Wty
example: https://t.co/n1WIwl7xSA
1 million spheres + raycasting at 165 fps 🏁
InstancedMeshLOD implements LODs, frustum culling and fast raycasting using a BVH. This is executed every frame.
demo (start can be a bit slow): https://t.co/8eKsACmVDN
library repo: https://t.co/fgpYGE7Wty
#threejs#webgl
🚀 Big performance boost incoming! 🧡 Andrea just showcased LOD support for InstancedMesh2 by Three EZ, 165 fps with 100k instances! This is a game-changer for anyone working with #threejs. 🔥 Check out the repo and start optimizing your projects! ⚡
#webgl#3DRendering#GameDev
LOD will soon be added to InstancedMesh2 🥰
165 fps using 100,000 instances and it's really easy to use.
I can't wait to share it with you!
Library repository: https://t.co/DY5VFWZb72
#threejs#webgl
LOD will soon be added to InstancedMesh2 🥰
165 fps using 100,000 instances and it's really easy to use.
I can't wait to share it with you!
Library repository: https://t.co/DY5VFWZb72
#threejs#webgl
I will soon publish a new library to handle generic dynamic BVH (for frustum culling and raycasting), already used by my 'three.ez/instanced-mesh' library!🥳
repo: https://t.co/FcuaJPhy3U
instanced-mesh: https://t.co/DY5VFWZb72
#threejs#webgl#webgl
InstancedMesh2 is finally available 🎉
This includes frustum culling, sorting, fast raycasting, visibility, and simplified instance management.
It uses a dynamic BVH.
I'll post soon an open world example using this library.
https://t.co/DY5VFWYDhu
#threejs#webgl#bvh
Continued my demo with @threejs and Three.ez, added better trees, rocks, plants and bushes but the most important feature is grass,
https://t.co/u432t6pjbd
https://t.co/BQ5VlYASJT
https://t.co/nJfUgwE7cX
#threejs#webgl#threeez
🚀 Exciting news! Introducing three.ez – a powerhouse for simplifying your three.js development! 🎉
Extend Object3D functionalities effortlessly, streamline rendering, and enjoy cleaner code.
Give it a try 🔥
https://t.co/UaRBwMbSNu
#threejs
Hi this is my project for the November ThreejsJourney challange I used Threejs and three.ez.
link: https://t.co/C3HTjnJNiT
add your nickname on github to add your own personal Pikachu!
@bruno_simon#threejs#threejsJourney#threeez
It’s time for a giveaway 🎉
RT this tweet for a chance to win a set of #threejsJourney stickers.
👉 https://t.co/MpOZvj5LfL
The 10 winners will be drawn randomly tomorrow at 4pm (UTC +2)