What if you could not only watch a generated video, but explore it too? 🌐
Genie 3 is our groundbreaking world model that creates interactive, playable environments from a single text prompt.
From photorealistic landscapes to fantasy realms, the possibilities are endless. 🧵
Kyutai TTS and Unmute are now open source!
The text-to-speech is natural, customizable, and fast: it can serve 32 users with a 350ms latency on a single L40S. Try it out and get started on the project page: https://t.co/B4P9FuOrQc
@dgant I agree, it’s easy to spread focus too thin.
But on the upside, unfinished projects can often teach you a lot, and ideally that momentum carries into the next goal.
Nothing is ever “finished” anyway
@henningsanden There is the CAI C2PA push to store metadata, don't know how it helps an end user though.
Reverse image checkers are probably our best bet for now
Working on some interactive visuals for my portfolio site.
Using Three.js + WebGL to pass mouse position and velocity into a ping-pong buffer for image distortion. Quite a lot of gotchas to setup with GLSL 3.0.
Any ideas for interactions?
@henningsanden I wonder how we can progress to simple communication. Like we’d need to first get so dependent on AI summaries, then suddenly lose all access to AI but remain speaking in prompts
@henningsanden 100 people go to the airport.
Each one takes a cab, 100 cars.
Now some share cabs together, 50 cars.
Put everyone on a big bus, 1 vehicle.
The goal is get everyone to the airport in as few cars as possible, despite their varying flight times.
People = data, Cars = draw calls
@henningsanden@LoganCDN Reduce polycount, tri mesh, avoid slivers.
Abuse instancing: reuse meshes, uvs, materials when possible.
Maximise UV island space, minimise texture resolution.
My view is send as little data to GPU as possible, though I’m not as experienced in games.