Env Artist @LuminousFlame_ has created The Witch’s Quarter in @UnrealEngine inspired by Eddie Mendoza’s concepts. In this article, he talks about, tools, ref, blockout, materials, trimsheets, texel density, decals, foliage, blueprints, lighting & renders.
https://t.co/0PVrrL2cdZ
🎓Learn how to create an Antler Handle Material in a matter of seconds in my latest video series (AAA) Pro Tips!
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In this video, the steps are as follows:
1. Create a slightly tan-colored fill layer with high gloss to act as the antler's base material.
2. Add another fill layer to add some subtle color variation.
3. Add a third fill layer with a black mask and inside that mask add a shape set to planar projection followed by a Directional and Perlin Noise set to multiply. Add an anchor point to the mask as well.
4. Create another fill layer with slight color saturation and store the information from the anchor point into its mask.
5. Create a fourth fill layer with dark diffuse and matte gloss. Inside its mask add the antler base alpha with a levels to clamp the value.
6. Add another fill layer with height information and apply the antler base alpha to its mask via an anchor point.
Now we are left with a very nice result of an Antler Handle!
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More AAA Game Dev Tips can be found on my YouTube channel here:
https://t.co/ZMKpObNfjp
Stay tuned for more weekly Tips!
Let me know below what you would like to learn in future videos. 👇
Happy Texturing! 💚
#gamedev #texturing #hardsurface
I made an Apple using Substance Designer only. Renders were also done in Substance Designer using the PBR renderer node. #SubstanceDesigner
https://t.co/V9k0LubwId
The temporal line is a bony landmark that separates the forehead from the temple. It's visible in the surface forms and is more pronounced in male skulls. #anatomy#references#art#anatomy4sculptors
Quick idea from this weekend. Feels like watching a lot of anime helped with this shot. Really liking this character as a speedy guy. Just don't frame by frame it, it's probably very ugly lol.
Rig: Hybrid 02
#animation#3danimation#gameanimation
If you are missing AnimSchool picker, this one looks pretty promising and can even imports pickers created with AnimSchool Picker prior to 2022
https://t.co/6JtxiY81es