PICO Project Swan
I was sent these by a source claiming it is in the public SDK, and I was able to independently verify that is indeed the case (you can too)
Little Nightmares VR now has smooth turning on all platforms, but removing the hood vignette is only coming to PC VR.
Bandai Namco says this is "due to performance limitations on other platforms."
Full patch notes: https://t.co/aRb8jSlShA
POV: Unboxing the new ROG XREAL R1 Gaming Glasses. 🕶️
Which game are you playing on a 171”, 240Hz virtual screen first? 🎮👇
Learn more:
https://t.co/k2exd4vCsH
Cart out:
https://t.co/auYrp6HlgN
#ROGR1#ROG#XREAL#ImmersiveGaming#ARGlasses
Large-scale Codec Avatars: learning photorealistic avatars from millions of videos.
A massive team effort, and incredibly proud of how it turned out.
- Project: https://t.co/XMZWMDuI0P
- Paper: https://t.co/iIMbGpGoc8 #CVPR2026
@Lunayian Actually on the 2.1 PTC Meta removed the Navigator, is the same for you? Do you know how trigger the Navigator being that there's not any option to enable it?
PICO OS 6 is the all-new XR operating system, designed exclusively for Project Swan.
Introduce PICO Spatial Engine, a unified rendering architecture. It delivers spatial multitasking. Run multiple 3D apps, 2D apps, with your virtual and physical environments simultaneously. It's only possible with a unified rendering architecture.
Navigate with your eyes and hands, pick up controllers, or type on a keyboard. No modes to switch; the system instantly adapts to you.
Built for openness. We’re embracing native support for Spatial apps, OpenXR, WebXR, Web apps, Android apps, and PC VR. And previous immersive games on previous PICO OS are compatible on the new system.
You can start building for PICO OS 6 starting today. All the SDKs and tools are available right now: https://t.co/wFDVY0egMd
#pico #picovr #picoxr #projectswan #picoos #picoos6
"This is not the end of VR. It's not collapsing. If you pay attention to what's going to be coming out from Meta and others over the next 12 months, you're going to see a lot of progress."
@PalmerLuckey gives his latest perspective on the VR industry:
John: "How are you thinking about VR these days? Everyone's sort of writing down their investments and pulling back."
Palmer: "I will challenge your premise there, which is that people are pulling back. I think that's driven mostly by people sensationalizing Meta firing a bunch of people."
"They got rid of 10% of the Reality Labs team in one layoff. Remember that they have something like 8% or 9% annual churn naturally and organically, not including firings. So what you're really talking about is basically pulling six months of churn forward into a single month. And they're still spending more on VR than anybody by an order of magnitude."
"Meta and Sony and Apple and Google and all of these other companies are going to be hitting the [Apple Vision Pro] level of visual fidelity. They're going to be doing it with headsets that are far smaller, far lighter than what you see from Vision Pro. And I actually remain very optimistic."
@ImmersedRobot Honestly after "the work of visionaries or a legendary misadventure" memo, I feel like Horizon World on Mobile it's a strategy to kill it slowly over time.
Waiting to get big on Mobile and then again add Horizon Worlds to the Headsets, for me it's unlucky.
Our 2026 VR State of the Union is out today. Based on customer data and developer feedback, we are removing individual Horizon Worlds from the Quest Store. This is just one of many improvements designed to drive revenue to VR apps this year.
https://t.co/kxeMIB1Xwi
visionOS 26.4 adds a new Foveated Streaming framework
Yes. That is the exact same feature that Valve is advertising with the Steam Frame’s eye tracked wireless PCVR functionality
https://t.co/e8RnD8Fbh9