Meet Luna Elements ๐คฉ our interactive ad builder that lets you instantly create, iterate and test a large volume of high-quality playable experiences with no developer resources or expertise.
See it all in action ๐๐ป or read all about it here: https://t.co/0UREE3X8Gu
#GameDev
Last week, we hosted our very first "Luna Developer Academy" workshop for our key @lunalabs clients in Beijing ๐ง๐ปโ๐ป
Our team spent the day with Unity developers, deep-diving into how they can get the most of Luna and ending the workshop with a mini hackathon ๐ฅ
#apps#appdev
Just yesterday, we hosted our very first #LunaDeveloperAcademy workshop for our key clients in Beijing ๐ง๐ปโ๐ป
Our team spent the day with their Unity Developers, deep-diving into how they can get the most of Luna and even getting them to compete in a byte-sized hackathon.
#gamedev
Fresh off the press ๐ฅ
Read how our technology helped the @Miniclip team scale creatives production across their game studios๐คฉ:
https://t.co/ukCR6iUK8w
#GameDev#mobilegaming
Coming soon on LevelUp Academy ๐จ
Adam Stevens from @lunalabs will walk you through:
โ That what, why, and how of interactive ads
โ Building a winning creative team
โ How to analyze and optimize your playable ads' performance
Stay tuned ๐https://t.co/gKUF3Gn0wo
#gamedev
Read how Azur Games reduced playable production costs by 5x and increased IPM by 3x with @lunalabs ๐
Dive deeper here: https://t.co/z73rXiQ26w
#mobilegames#mobilegaming
#LunaTechSeries is back to walk you through more interesting technical challenges our engineering team solved!
This article shares a few of the most effective playable size optimisation techniques for assets like meshes, textures, sound + animation: https://t.co/3zybp78CTF
How did #AZURGAMES scale their playable production 5x without a large trade-off in cost? ๐ค
Read all about it here: https://t.co/UjJGiUhMqp
#GameDev#MobileGaming
New #LunaCreativeSpotlight feature on the block ๐
Here's the top-performing Elements-built playable Panteon created for 100 Mystery Buttons!
Better still, read how they used #LunaElements and drove 25% of their total installs for this title: https://t.co/12yOnI0hZL
#GameDev
How can you work within the new iOS 14 privacy framework to build creatives that drive as much scale and engagement as the pre-iOS 14 structure? ๐ค
@adam_on_product, our VP of Product, answers the above with three go-to-strategies: https://t.co/yLHbGBrjbk
@GIBiz#GameDev
Calling all Korean developers ๐จ
This Wednesday, Yuna will be sharing some of the top creative best practices for the casual game genre in the following webinar hosted by @ironSource and Pangle.
Save your spot: https://t.co/TYJkF1uwMO
#GameDev#MobileGames
IronSource's Adam Stevens explains how to design mobile creatives that address challenges introduced by the iOS privacy updates
https://t.co/AvEaOGIiey
In just two short months...
#LunaElements has enabled the team @wearepanteon to save production time and reach #1 in the US App Store - changing their minds about playable ads ๐ฅ
Read all about their recent success here: https://t.co/c6HoCFsa8a
#GameDev#MobileGaming
In his session at LevelUp 2021, Adam Stevens, VP Product at @lunalabs, shared 5 mistakes to avoid when scaling UA with creatives.
Listen to his talk or read his main points here: https://t.co/gt1dHaYl6h
#creatives#UA
"Even those who don't know code can use Elements. It has enabled us to build creatives faster + more efficiently." - Creative Team at Rocket Studio ๐
See it for yourself in this #LunaCreativeSpotlight feature - an Elements-built playable they created for Roblock Transform Run!
Adjusting to an in-house creative team can be hard work, and mistakes are bound to be made along the way ๐ฑ
Learn which 5 common mistakes you should avoid when building a solid creative process around a cross-functional team: https://t.co/v9D0dVTfcW
#GameDev#MobileGaming
ICYMI ๐ง
Our Head of Operations, John, recently joined Adam from @AppsFlyer & Piyush from @ProductMadness in their Level Up UA podcast to discuss the importance of creatives in a world full of automation and algorithms: https://t.co/IWYbslu6wg
#GameDev#MobileGaming
In a new episode of Level Up UA, hosts Adam and Piyush are joined by John Wright, Head Of Operations at @lunalabs (an ironSource Company) as they discuss the importance of creative in a world full of automation and algorithms.
Listen now: https://t.co/QYkDy3ojer