Say hello to Mux Robots 🤖
The first batch of AI workflows native to your video pipeline are live now: translate, summarize, moderate, generate chapters, spot key moments, and ask questions.
10 years ago we started Mux, and two of our founders became the two bros that chilled. Today we’ve got clankers that can analyze video for us. What a world.
Read our blog: https://t.co/meNP3QO7WB
Reboot time, baby. After 16 years, we teamed up with Plyr, Vidstack and Media Chrome to make the open source player that the web deserves (again). Check out the v10 blog post, try it out, and give us feedback.
https://t.co/d4oxBFZEbZ
Video.js v10 beta is here!
Video.js v10 is a complete rewrite combining four (!!) open source players into one.
With 88% smaller default bundles, first-class React and TypeScript support, composable architecture, and beautiful new skins, you’re sure to fall back in love with your video player ♥️
Read @heff’s blog (and check out the site’s new look): https://t.co/n6Ww1VxSIX
Announcing DEV's Worldwide Show and Tell Challenge presented by @MuxHQ!
📹Record 1-min. pitch video about your project
💡Previous projects/submissions welcome!
🦈"Shark Tank" inspired judging criteria
💰$3000 USD in prizes!
https://t.co/ZpeFXAOiTK
#ShowandTellChallenge#webdev
Video.js is getting completely rebuilt.
Created by our co-founder @heff, we're stepping up as the new corporate steward, and are doing a complete rewrite: composable and framework-native.
Shoutout to the Video.js team: @gkatsev, Garrett Singer, @luwes, @mihar_22, @sam_potts, @cjpillsbury, @QualabsUy, and @CastLabs.
Read Steve’s blog: https://t.co/KGDiQsbxBm
Check out the tech preview announced at Demuxed: https://t.co/w3aTubdV4A
Kick the tires, and let us know what you think. This is just the beginning of what we can build together.
MCPs are so hot right now...for good reason!
Announcing the @MuxHQ MCP. Now you can work with the robots to analyze videos or have them dig through analytics data for you. You can even install it using Claude's shiny new extension format 😉
https://t.co/fytH9GD07n
Whoever can build the *wildest* video player using @MuxHQ's Media Chrome video player toolkit is going to win a paid trip to @vercel Ship
June 24-26
Competition details below ⬇️
Working on a new coat of paint for the course platform video player UI. It took me about 20 minutes thanks to @MuxHQ's Media Chrome elements. 🫡
Native player ↔️ New player
It's Mux Fall Launch Week!
Every day this week, we'll share what we've been cooking up in the Mux underground lair (just over there in the lobby).
Let's get started.
@joelhooks@dylanjha@MuxHQ could you check if there are attributes prefixed with `breakpoint` on the media-controller element after the shown `style` tag?
@joelhooks@dylanjha@MuxHQ https://t.co/czDsRuxTdD
https://t.co/hSewt2GJ7Q
Only progressive downloads are supported it looks like, not segmented video like HLS or DASH.
We built an open source set of web components for building media players called Media Chrome. I'm really proud of it!
But, tbh, there was a lot of "draw the rest of the owl" vibes to actually make a nice player. I'm pumped to launch the rest of the owl:
https://t.co/JdZISI4bLl
@RogersKonnor @stuffbreaker@claviska I've done some work in this area and my conclusion was pretty much vanilla JS templates and direct DOM manipulation would be the best for CE SSR so that the templates (separate bundle) could be lazily imported if needed and prevent JS bloat when SSR'ing.
@RogersKonnor @stuffbreaker@claviska Does this solution avoid the requirement of needing to pass the (framework) templates to the client in the JS bundle (for hydrating)?