@belleairballer@airbuilt0 Oh and if you're wondering how we can even read the replay files in the first place, there are dedicated programs for parsing replays:
CPPRP, rrrocket, and rattletrap are able to parse replays into a human readable formst such as json.
@belleairballer@airbuilt0 So all we have to do really is to iterate over each frame, keep track of the objects created, updated and deleted and draw stuff on the screen. No black magic really.
@Rizdax_RL Chine avec du coton recyclé 50%, avec une fin de vie 80% recyclage 20% réutilisation.
En réalité la différence d'impact entre ces deux produits est faible.
@Rizdax_RL ..Mix énergétique du pays de consommation, Mode de lavage, packaging... Et j'en passe. Mais pour donner une réponse, Un sweatshirt fait en Europe constitué de polyester, consommé en france, Don't la fin de vie est l'incinération aura plus d'impact qu'un sweatshirt fait en..
@Rasmelthor C'est déjà techniquement possible et pas très complexe / coûteux a dev (si on veux un taux de précision raisonnable). Si ça n'existe pas aujourd'hui c'est probablement pour de bonnes raisons imo.
@palm_tree_rl 3. Design. This is really subjective but it doesn't look professional, imo having a good landing page desing is one of most important things for your branding.
Also, about performance, I did not check the score on Lighthouse but you should do it. It gives a good estimate
2/2
Just asking, both the JumpInReplay plugin and Paragon from https://t.co/Tf5O9adqKD seems to do exactly the same thing, for free. So what's so different from this mod?
After MONTHS of hard work I am officially releasing this INSANE Rocket League mod
Play as ANY player in ANY replay -
Try @ChronosMod!
❤️& ♻️ appreciated <3
@palm_tree_rl 1. Responsiveness, it's not really usable on a mobile device and doesn't render properly on wide screens. I guess it has been tested on a 16/9.
2. Loading times, haven't looked in details but it seems to take quite a bit of time to load the landing page..
1/?