The perceived motion of a stationary floor, resulting in a loss of balance.
Possibly a "visual-vestibular conflict." when the visual system interprets moving patterns as motion, while the vestibular system does not detect corresponding motion cues
Ever wondered why you can find these awkward lines in textures, even in your favourite AAA games?
It's not because game artists are lazy; there's actually a very specific reason why this happens.
Another thick 🧵