10 000 wishlists.
...that's a lot of wishlists.
It took us a month to get our first 1000, and now we're getting over 1000 EVERY SINGLE DAY.
It actually looks like we'll be able to keep our dream jobs and continue making our own games in the future.
Thank you <3
It’s tragicomical to read game development takes from people haven’t even farted in the direction of game making.
250k tokens and a day well spent on recreating something from a 25 minute godot tutorial on YouTube
Day 1 of building GTA 6. Still feels fake typing that out.
Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running.
No studio, no publisher. Just whoever shows up. We picked Godot on purpose: it's community-owned, so nobody can pull an EPIC on us later and rewrite the deal once we're invested.
The goal: beat the real GTA 6 to launch. Ambitious, probably stupid, doing it anyway.
If you can model, code, build levels, or write music and lore, come join.
Looking for a couple contributors to cook this.
Time to cook. Reply if you're in.
@WaterMuseum_ thank you for this breathtaking game. I played the demo for 2,5+ hours in one sitting without realising the passage of time. It was deeply inspiring