🚨EL TEAM MAFIA LO HIZO DE NUEVO🚨
volvieron a tirar el server, por una granja de Farfadox que permaneció encendida durante el GULAG generanto tantas entidades que tiró el server.
#Dedsafío4#TeamMafia
Días sin tirar el servidor: 0
"y después coldi se quería unir a este team, no iba a aguantar ni un minuto escuchando estás conversaciones de mierda"
pobre farfa, lo que tiene que aguantar todos los días en dedsafio JDKAKAKA
Spreen que viene de ganar un récord Guinness, se metió Folagor al DEDsafio, Rocio tu tía favorita y Milica trae la fuerza del boxeo al DEDsafio Minecraft 4🥊
¡Los vemos el 21 de septiembre!
Shadoune contó en stream q quería comprarse una mochila IRL pero estaba muy cara, así q Spreen le dono justo las 50 subs en KICK (250$) q necesitaba para la mochila 🫂
During PLAVE's live stream on Wednesday, August 19, 2026, we witnessed an intriguing feature:
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While last year's officially introduced Multi-View feature was about audience choice, allowing viewers to choose which camera view they wanted to watch, this latest stream revealed the camera's perspective within a single frame through the use of focus.
Much like a focus puller adjusting the lens on a cinema camera to track a moving subject on a movie set, we were able to observe a virtual camera in this real-time rendering environment exhibiting a similar cinematic visual language.
More specifically, the focus appeared to shift according to the subject's position within the 3D space, with the depth of field changing accordingly. This suggests that the camera may have been using a specific subject or target as a reference for its focus calculation, rather than maintaining a fixed focal distance.
If this type of focus tracking is further integrated into the real-time production workflow, it could allow Focus Targets and DoF to respond dynamically to a member's movements, dialogue, line of sight, or shifting position. This would open up the possibility of guiding the viewer's focus toward specific members within a single camera shot depending on the narrative context.
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Ultimately, this could mark a significant shift, moving beyond standard real-time broadcasting toward a cinematic production environment capable of framing perspectives and emotional beats on the fly.