I tried #Ziglang game engine, @machengine. Mach Engine ships with several cross platform 2D and 3D demos, which compiled and ran in seconds.
Getting 2D and 3D demos running in C++ took me many long weekends between learning and configuring CMake, vcpkg, GLFW, GLEW and OpenGL.
This is a really well-written and thoughtful article. Also includes a nice explanation of HiZ. I think every graphics programmer should give it a read - it will broaden their horizons on just how complex modern hardware gets.