New paper from our project on the visual registers used in promoting machine vision technologies in China, and how they hide the tech behind abstraction and fantasy. By Gabriele de Seta and Anya Shchetvina: https://t.co/yuwJeT88ml. Here's a summary: https://t.co/Dpjtoqh64i
Have you been experimenting with #AI image generation tools like @midjourney_ai or DALL-E?
According to ERC grant holder @jilltxt at @UiB visual technologies are fundamentally changing the way we see our world. 👇
Full story in 🎧 #podcast 👉 https://t.co/eoZEdzUSln
The Machine Vision team is pretty excited about the new Center of Excellence we and our colleagues are launching - maybe you know someone who'd like one of the PhD positions they're advertising?
The project's first PhD dissertation is available! @RagnhildSolberg is defending her thesis on machine vision in video games next Friday, and you can read it right now: https://t.co/b5vUgHkQqY
@RagnhildSolberg If you're in Bergen, you're welcome to @ragnsolb's defence, too! Ragnhild's dissertation is titled "Playing posthumanism: A study of machine vision and tensions of human-machine relations in digital games" https://t.co/5mAElhamrN
last day to submit an abstract! The @openlibhums will publish this as a Special Collection, and you'll be in great company - come on board. https://t.co/O4xW6h8apb
CFP: We are inviting submissions to a special issue on Cultural Representations of Machine Vision - here is more info! Please share! https://t.co/wV9soSdeai
Vi er overvåket!
Ph.d.-kandidat @ragnsolb fra @machvisionERC har analysert hvordan digitale spill lar spilleren kontrollere overvåkingskameraer og oppleve "cyborg vision"
Sjekk ut videoen under:
In the June 2022 issue of @SurvSoc_Journal, @ragnsolb analyses how digital games allow the player to control surveillance cameras, experiencing "cyborg vision", an embodied experience of surveillance that also impacts our everyday lives. https://t.co/PZTGQBKpPf
"Building on a dataset of digital games that present embodied surveillance cameras [...] I demonstrate that the camera is crucial in how we organize, understand, and maneuver the fictional environment and its inhabitants." @ragnsolb on @SurvSoc_Journal https://t.co/Ci3SulhncW
and if you fancy a restorative fjord retreat to channel your data analysis inspiration, apply to this - deadline is in a couple of weeks, highly recommended for anyone working on cultural representations of AI https://t.co/baqFt2JMnB
some big project update news - @machvisionERC just published a thorough description of our dataset of 500 creative works containing representations and uses of machine vision technologies https://t.co/cnFLrMQAgi
In our #BrownBagSeminar next week Gabriele de Seta @SanNuvola will talk about deepfaking himself as a digital ethnographic method. Join us on 17.5. at 12.15 to listen & discuss! ✨ More info here: https://t.co/uWzQEWBbeN
I am editing a special issue of @GCHjournal titled "China's digital infrastructure: Networks, systems, strandards" - abstracts due May 15th.
🈯️Interdisciplinary approach to the topic
🔓No-fee Open Access
➿Rapid publication
CfP: https://t.co/fFeFhMkGEM
Get in touch!
Our project's dataset documenting how machine vision is represented in 500 artworks, video games, novels, movies and more is now available at @DataverseNO! https://t.co/lJ4KmZ8a9q