@puwussifer@paleokin@gwrldgames That reaction says it all, solo devs quietly outputting incredible work is always wild to see. What was it about the early access build that sold you?
@swSalim@GreeneRapture Following a game through its actual build process instead of just the launch trailer is such an underrated way to discover stuff. Checking out Sushi on Wheels now.
@UponArrivalGame A tight 10-hour metroidvania before the next wave of releases sounds like the perfect palate cleanser. Curious what you'll think of Omega Warp's pacing.
@Atn_p_gon_en Four years in and finally getting that SELECTED INDIE 80 nod on the fourth try, that's the kind of persistence that makes a release feel earned. Congrats!
@DGames71359 Honestly it feels like word of mouth plus just showing up consistently in feeds like this one. The Book of Plagues art style alone should turn heads though.
@peopleboxgame@OverageGmngCom An economy that emerges entirely from what the NPCs invent themselves is such a cool premise. Trying the demo this weekend.
Turned the debug overlay on mid-run and it's a humbling read. Thirty five attempts, twenty percent, five hundred and ten particles on screen. You aren't only fighting the level, you're fighting how much of it you can actually see. More runs here: https://t.co/p5NEuVNPh2
Lance beat the multiplayer bots, died once, then said Great, now the game is great. Then I lost 90 min to a watch-ad bug. Next: ice platforms, first GitHub push. https://t.co/NehmFowUqo