i havent used this acc in 2 years its basically a time capsule if u want to chat this is my nsfw alt where i rant abt vtubers n draw big pps on girls okie dokie
a reminder that i write (and fail at illustrating) a kink based lesbian romance thing about women with somewhat disproportionate sexual body parts
https://t.co/lTshoEaK6B
Exactly 3 months and 1 day after release, SIGNALIS has surpassed 5000 reviews and is still Overwhelmingly Positive β¨ on Steam!
Thank you everyone so much for your kindness and support π
@LastStarfarer i personally loved it, it made me think smarter about what i wanted to carry with me from room to room. i do agree though with those who've mentioned that being able to discard other items (weapons that you have no ammo for, stun rods, etc.) could help ease the gap.
@LastStarfarer@bigmsaxon@antihelios_ huge kudos to you, babs, 1000eyes and cicada sirens. my brain has been infected with obsession for the game for the past few days, max and i just had to do some sillier stuff for it because it's a real hear-wrencher of an experience.
nothing but love for your artistry.
@LastStarfarer@bigmsaxon@antihelios_ SIGNALIS was an absolute dream to play, almost literally, and i couldn't have asked for a more perfect experience after first seeing the teaser. the amount of culture and depth and pure, loving creativity oozes through every single second of playing.
Some drawpile shared therapy with @maddy_engels after we both beat #SIGNALIS (I was particularly happy with the sleepy MYNAH) Thank you @LastStarfarer and @antihelios_ for creating such a wonderful game.
Minor spoilers maybe? It's mostly just gags and memery based on game lore.
@DUSKdev it is easier on *all* of the difficulties, meaning for those who complained that the base game/TAG1 was too hard on nightmare will have an easier time in DLC 2, instead of changing the difficulty to something more appropriate for them.
@DUSKdev there is a shocking lack of respect for players who play on the difficulties lower than nightmare, and many are upset by changes meant for lower difficulty players to have a better experience. TAG2 does not push the player much on the highest difficulty, but can for others.
@Tyler_McV@DOOM why was the difficulty tuned down in parts of DLC1? having played it as it was on launch for so long, the increase in pressure was challenging and made me want to get better at the game.
will there be updates to DLC2 to make it more difficult for veteran players?