A quick dev update:
- The Weapon Wheel is functioning, replacing the weapon selection thing that popped up in Streets of Rogue 1 when using the mouse wheel.
- Gun reloading is now fully implemented. Each gun has a set number of bullets and must then be reloaded. Reload time depends on the gun, character stats, etc., and is shown on a reload meter similar to Enter the Gungeon. Some weapons, such as water-based guns and tasers, are exceptions.
- There is a new inventory tab with references to character stats, abilities, factions, etc. It gives a quick look at your character’s makeup, provides quick access to more detailed phone sections, and lets you assign special abilities.
- Individual items can now open item-specific UI popups for less important actions, like dropping part of a stack or unloading a gun.
- A stamina bar's been added. Its use is still being decided upon. Functionally, it’s closer to mana that drains when you perform certain actions. It works, but it hasn't been used yet and still needs art.
- There is now a system that lets crafting items stored in the player’s personal chest be used while crafting if the player is nearby, even if those items are not in the inventory.
- Player controls for both mouse/keyboard and gamepad have been finalized.
- Lots of smaller UI details have been added, aimed at making information clearer and access - more flexible.
- In addition, there’s a bunch of textures for the upcoming Badlands biome. They don’t have edges yet, so right now it’s just the center parts.
Whenever the going gets rough in Streets of Rogue 2 development, I'm reminded that all of these remarkably gorgeous, cute animal sprites need a permanent home, and that keeps me going
Devblog №3 is out, dedicated to animals! Find answers to these questions:
😼Can a cat wield a gat?🔫
⚔️Can you recruit & ride those creatures?
🎣Will you add fishing, dev?!
Read it here:
🔗https://t.co/y6iA32v0c1
@Jolpengammler Haven't fully decided on how that's going to pan out, but it's likely. Would certainly provide some new challenges for those who enjoy hunting and cooking.
Thanks to the "extended" development of Streets of Rogue 2, my artists have had the time to produce a staggering 40+ types of fully animated animal varieties!
@officialnucky@broskiplays_ Really hope you're not serious. Well if I had to post my wildest speculation in a court of law, my answer would be "yea probably"
@officialnucky@streetsofrogue AI Bros: "Wow, AI has leveled the playing field, and it's scaring Big Art!" (seriously though, stuff like this is still fun to see as long as it's for s--- and giggles, I'd be lying if I said I hadn't tried prompting a few "SOR as a live action movie" videos)
Hope you're sitting down, Streets of Rogue 2 has gotten the DLSS 5 treatment! Though I don't recall adding a white Bronco to the game, I guess there's still some kinks to work out.
Always cool to see these scenarios that our community manager cooks up for twitter. I hadn't tried sticking hordes of raccoons in a city yet, but it seems like they're acclimating nicely!