@Clarion_AE Against a horde of mobs, or even a solo boss, this would make for great gameplay—essentially striking a balance between fast casting and increased attack power!!
@Clarion_AE One thing that would be great is if, when using the ice skill that restores mana, it didn't overwrite the stack status from the fireball—that would be a nice improvement!
@Clarion_AE The healer really needs a major upgrade; it doesn't fulfill its support role properly. A good support unit should boost teammates' stats in addition to healing them—just a measly heal shouldn't even qualify as "support."
@Clarion_AE@aq3dRehn As for the bosses, test yourself and your team against them (without your unlimited stats, of course) to see if you can take them down. Before unleashing unlimited-style attacks—like those seen with Mordred or Kurohane—remember that there needs to be a balance
@Clarion_AE@aq3dRehn ...Rogue, it is very limited; it lacks area-of-effect (AoE) skills, and the poison effect duration is too short for a skill that relies on stacking charges to the maximum—especially for a class with no HP or defense support.
@Clarion_AE@aq3dRehn The Mage should retain the Fireball attack stacks even when using the ice skill; right now, that skill wipes out all stacks. The Necromancer should be able to summon more than one skeleton in a row—as is typical for a Necromancer.
@Clarion_AE@DageTheEvil@DemonnKurt@ADV36067606 It ’s a blend of ideas for monthly sets or future updates; FFTY serves as a reference. They’ve already got Vincent, Cloud, and Tifa, heh—would they be so kind as to explore this concept? Please!!