Our Reef Tycoon octopuses got a makeover. They still look mildly annoyed about it.
Here’s the early preview, then how they look in the current build. Feed them seaweed and watch the timer to see when their ink is ready to collect.
Reef Tycoon coming soon.
@WHALEReco The part you don’t see in a gameplay clip: making the games, quests and FishPoints work together.
That’s what I’ve been building at WHALER. Reef Tycoon already runs on the same Points Core as the rest of the project.
Quite satisfying to see it all come together on screen.
Huge Binance hack headlines tonight. While the facts come in, the scammers move fast.
Expect.
1. Fake "Binance support" DMs
2. Fake refund or claim sites
3. "Recovery experts" in the replies
4. Lookalike accounts of CZ and Binance
Real support never DMs you first and never asks for your seed phrase. What else are you seeing?
Most token dies when the hype fades.
We’re building $WHALER to give people a reason to stay.
Games you can play. Quest to get involved in. FishPoints that reward participation and bots that helps the community to stay active and the spam out.
@Whaler526151#Web3Community #buildinginpublic
This is WHALER’s new official account on X.
All future WHALER updates on X will be shared here.
We recently launched WHALER Arcade with three playable games
• WHALER WHACK
• Mr. Crab’s Coin Shuffle
• WHALER Knock Down
We’ll be sharing new releases and everything else we’re building from this account.
Most people see WHALER and think it's just another Web3 token with a Telegram community. And I understand why. There are thousands of projects out there making big promises, but very few actually build something useful behind the scenes.
That's exactly what I've been working on with WHALER.
What started as a Web3 community has grown into something much bigger. We're developing our own digital ecosystem, with interconnected systems for community management, security, participation, rewards, gaming and wallet-based access.
And we're building the technology ourselves.
At the centre of everything is Points Core, our own infrastructure for managing FishPoints, balances, rewards, transactions and the internal points economy. It's designed to serve as a central source of truth across the ecosystem, rather than having every application manage its own disconnected data.
Then there's Quest Bot, which handles missions, community activities, invitations, rewards and member progression. People can participate, earn FishPoints, build their reputation and work towards higher ranks.
Guardian Bot handles another important part of the platform: onboarding, community protection and moderation. It combines automated systems, AI-assisted functionality and human oversight to help us maintain a safer and more structured environment.
The interesting part isn't just what these systems do individually. It's how they communicate and work together.
When someone joins the community, completes a mission, receives a reward or progresses through the ranks, the relevant systems need to exchange information reliably. That's why I've spent so much time working on the infrastructure connecting everything.
And we're taking that further with WHALER Arcade.
Instead of building one standalone game, we're developing a gaming platform capable of supporting multiple games, each with its own mechanics, progression and administration, while sharing selected services from the wider ecosystem.
FishPoints can already connect community participation with supported gaming features, including skins and boosters. As Arcade grows, we can introduce new games, mechanics and experiences without having to rebuild the entire foundation every time.
We're also developing AI-assisted tools and automation across the ecosystem, while keeping human oversight where it matters. The objective isn't to throw AI at everything. It's to use it where it actually makes sense and gives us better tools to operate and develop the platform.
One of the things I enjoy most about this work is solving the problems that appear when you start connecting different technologies. Telegram bots, backend services, databases, APIs, wallet verification, gaming systems, security and user interfaces all have to work together.
Sometimes something that looks simple to the user requires a ridiculous amount of work behind the scenes.
And sometimes you spend hours fixing something that turns out to be one tiny detail.
That's development.
WHALER is far from finished. Some systems are already operational, others are being improved, and new features are constantly being developed and tested.
I'm not interested in pretending that everything is perfect or announcing features that don't exist yet. I'd rather show what we're actually building, what works, what doesn't, and how we solve the problems along the way.
That's also what I want to share more of here on my personal account.
Not just announcements about WHALER, but the actual development work behind it. The technical decisions, experiments, challenges, unexpected problems and the progress that comes from solving them.
For me, WHALER has become much more than a Web3 project. It's a place where I can build, experiment and connect technologies into something that keeps growing.
And there's still an enormous amount I want to do with it.
If you're interested in software development, AI, automation, gaming, infrastructure or what it actually takes to build a connected Web3 ecosystem from the ground up, that's what you'll be seeing more of here.
/Mad_Techie
WHALER Dev.
I’m /Mad_Techie, WHALER Dev.
Epic Launcher: Unreal → Library → yellow + → nothing.
No error. No useful log.
Broken state:
found 0 entitled apps
After recovery:
ownership status is Owned
15 seconds later the normal + installed UE 5.8.
URI, cleanup and logs ↓
I went through the usual fixes first.
Cache.
Logout/login.
Admin.
Reboot.
Library toggle.
Launcher reinstall.
No change.
The launcher already had the Unreal versions in catcache.bin, so it wasn’t simply failing to discover the engines.
Inside the launcher I found:
CreateSlotCommand
FEngineSlotViewModelImpl
and failure strings including:
Selected offer not found
Unable to get ProductDomain
The recovery run started with a full Epic Launcher state cleanup.
I removed the launcher/state data left under:
%PROGRAMFILES%\Epic Games
%PROGRAMFILES(x86)%\Epic Games
%PROGRAMDATA%\Epic
%PROGRAMDATA%\EpicInstallerTemp
%LOCALAPPDATA%\EpicGamesLauncher
%LOCALAPPDATA%\Epic Games
%LOCALAPPDATA%\UnrealEngineLauncher
%LOCALAPPDATA%\UnrealEngine
%APPDATA%\Epic
and:
HKCU\Software\Epic Games
HKLM\SOFTWARE\Epic Games
HKLM\SOFTWARE\WOW6432Node\Epic Games
Then reboot.
Do not treat that as a blind delete list.
Back up your projects and anything you need first.
I have not isolated which cleanup entries were individually necessary. This is simply the exact state reset used in the successful test.
After reinstalling Epic Launcher, logging in and leaving it open:
Win + R:
com.epicgames.launcher://apps/ue%3Aaa3bb95475084190ac97c8cab3c79ab1%3AUE_5.3?action=install&ignore=1
That is Epic’s own install URI handler, using the UE 5.3 catalog ID from Epic’s local catalog.
In my test, without the trailing parameter the launcher ended up parsing:
action=install -AllowSoftwareRendering
With &ignore=1, action=install stayed clean and the install path executed.
That is an observation from the launcher build I tested, not a claim that every build behaves identically.
And this is the part that matters.
06:43:23
Catalog item resolved ... UE_5.3; dispatching install
ownership status is Owned
Dispatching install ... UE_5.3
06:43:38
Install location accepted.
06:43:42
UE 5.3 directory created.
06:43:57
15 seconds later I used the normal yellow + in Epic Launcher.
UE 5.8 was added normally.
Before the recovery sequence I had:
found 0 entitled apps
After it:
ownership status is Owned
I have not isolated whether the clean reset, the direct install dispatch, or the combination of both restored normal installation.
I also cannot see Epic’s backend, so I’m not claiming the backend root cause.
What I do have is the full log set, catalog data, timestamps and the exact recovery run.
The Epic Developer Community report for this symptom has been open since August 27, 2026:
https://t.co/UWSAZ5doBC
@EpicGames@UnrealEngine
If the launcher team wants the complete data, I have it.
/Mad_Techie
WHALER Dev.