@TuLoong88@CarcinogenSDA That would probably stem from the same bad/outdated practice we are talking about. Hard coding actions/hitboxes onto frames. The actions you observe/do in the game are not faster with higher FPS. Like the animations are not frame locked, why should the internal computations be?
@TuLoong88@CarcinogenSDA I really want to write some mean shit because you again dont seem to understand that FPS has nothing to do with the speed of the game. The time it takes for an attack hitbox to collide with the character hitbox doesnt change depending on FPS.
@MauriceWeber42 Ich weiß ehrlich gesagt nicht mal warum man sich so eine teure Miele kaufen sollte. Halten eh nicht länger als viel günstigere WM von Beko oder Haier. Ist doch im Grunde eh nur der Name für den du hier bezahlst.
@popovicu94 Base unit price increased from around 80€ to 180€ since last october. I dont think its unreasonable to account that for the ram price situation, remember valve saying how they are only getting pricey scraps from big ram manufacturers.
@Momo1550930Momo A lot of people had that "issue", even though its explained just before the fight. You need to do a normal (not charged) heavy attack to sever the body part thats glowing blue. That will then transition the boss into its next phase. ;)
@Namatnieks if you want more DS1 alikes, try out AI-Limit or Wuchang, both are incredible games and are more traditional soulslikes. Honorable mentions, Another Crabs Treasure, The Surge (1+2), Hellpoint, Hell is Us (kinda) and my fav. Bleak Faith (best atmosphere of any soulslike imho).
@shiensmh ofc its niche outside of central europe. Always has been. People only gained more interest in it with the rise of "new age" eurojank through indie games.