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lariat range on crouchers and standers is noticeably better, dr knee always gets a meterless combo point blank. pc 5lk always works on body connect and even works on some whiff punishes. meterless kd on -7s!
stomp low crush is very strong, consistently crushes 8f 2mk after headbutt hellstab and forward movement makes links consistent. scaling hurts but the drc advantage is +12/+5
Guys wich combos do you use after DI with alex? Here is the one i do bc im in the right range for a light grab, a MP or a crMK to catch people trying to walk back
Alex’s standing medium punch is absurd. It’s huge, +0 on block, & most importantly: you can hit confirm it into his target combo (which leads to +5 Okie):
- you can meaty throw or jab.
- If you Jab it’s +2 on block so tick throwing after the jab beats 4f jabs
- jab into lariat here is a true block string (usually 1 frame gap). The Lariat is +3 & puts you in the perfect range for Strike / Command Grab mix up
-canceling the initial dash into hop makes DP and Drive Reversal whiff. Jabs also whiff. Also puts the opponent in a very awkward position
#SF6 #SF6_ALEX #StreetFighter6 #スト6